Bruz Royston, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He dresses like a well dressed Fletcher does. His auburn hair is still thick. He has several tiny jet earrings on each ear.
Personality: Bruz is depressed about a lot of things. He tends to be a nihilist. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born at the edge of vast desert. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: Further expansion of business; and he feels kind of lost in life
Flaws: Depressed, Addict. Bonds: Job, Rich, Nature. Occupation: Fletcher
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 4 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 6 (-2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 800 gp.
Neega Shelby, Female Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 6'5" and wears tattered old clothes. Her black hair is drawn into a tight pony tail with a clover scrunchie. Her hazel eyes peer out from beneath her feathered black hat.
Personality: She is mildly Half-Orc supremacist, though she does not identify as such. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: The child of western immigrants she idolized her mother. Because her mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. She left for the west, certain she would find work there.
Motivation: She wants to meet her childhood hero.
Flaws: Ugly, Racist. Bonds: Adventurer, Immigrant, Enemies. Occupation: Miner
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 6000 cp.
Diggory Tewksbury, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, grey, dusty cloak. His chestnut hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their daughter. He worked as a Jeweler, and he later adopted a second daughter.
Motivation: A deep hatred of illithids; and an old rival family wants him found
Ideals: Optimist, Gifted. Bonds: Family, Adventurer, Enemies. Occupation: Jeweler
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp. Coral (100 gp).
Eberk Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is cut jaggedly and amateurishly. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Eberk hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to loving parents in a slum to the east. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's since become an addict/alcoholic.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Artistic. Flaws: Addict, Fearful. Bonds: Poor. Occupation: Weaver
Voice: Soft and mumbly
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Tarak Harlow, Male Half-Orc [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He is portly but not overly obese. His red hair is styled in orderly dreadlocks. He has brown eyes and a black hat with a grey feather.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Tarak lived on a farm with his mother, near the main road leading to a nearby town. His arcane abilities were realized during a raid on his village. He has since lost track of the people in his past.
Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Gifted. Bonds: Attractive, Poor, Family. Occupation: Ruler
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 49 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Halfling, Auran, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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