Uzza Rage, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She sports a flattop hair cut. Her black eyes are passionate and lively.
Personality: She is almost excessively polite to everyone, even when angry. She uses divination through singing.
History: Uzza was raised in a hard working conservative environment. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She is greedy; and wants to raise her children well
Ideals: Gifted. Flaws: Shy. Bonds: Job, Family, Rich. Occupation: Stableman
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 78 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
Possessions: 3000 gp. Fire opal (1100 gp). Fire opal (1100 gp). Blue sapphire (1100 gp). Azurite (5 gp). Violet garnet (1000 gp). Rock crystal (80 gp). Lapis lazuli (5 gp). Jade (140 gp). Jade (140 gp). Banded agate (5 gp). Moonstone (80 gp). Chalcedony (80 gp). Eye agate (5 gp). Zircon (80 gp). Malachite (5 gp). Aquamarine (1000 gp). Violet garnet (1000 gp).
Symma Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. Her clothes are grease stained in places. She has wavy silver hair. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is able to fit into much smaller and tighter spaces than normal.
History: Symma was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her martial abilities were realized during a raid on her village. She left for the north, certain she would find work there.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Masseuse
Voice: Indian accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 19 (+4) | 6 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 13000 cp. Black pearl (200 gp). 1 Minor magic item.
Makaria Pride, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a custom-built plate barding that's adorned with green lining and desert motifs. Her hair is short and purple. She wears a mask on her face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Justice, Persistence, Fighting. Bonds: Enemies, Rich. Occupation: Barkeep
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp. Amethyst (60 gp). Rose (60 gp).
Shifting In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane, and she perpetually has her greatsword ready. Her beige fur is drawn into a tight pony tail with a skull scrunchie. She has a tattooed face.
Personality: While she acts the brute, she is far gentler than she would appear. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Shifting was born with her mother's beautiful face. Shifting abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.
Motivation: To be a Weaver again; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease. Bonds: Poor, Attractive, Adventurer, Job. Occupation: Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 10)
Armor Class 10
Hit Points 43 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1400 gp. Cloth of gold vestments (120 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). 1 Minor magic item.
Kelter Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many tan ritualistic tattoos. He wears many layers of old clothing at all times. His chestnut hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He pushes his goals aggressively. He is also a coward if confronted.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Through the years after Kelter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Kelter's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of giants; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Religious, Enemies. Occupation: Body Guard
Voice: Whispers
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 16)
Armor Class 14
Hit Points 63 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3
Possessions: 900 pp. Gold and topaz bottle stopper cork (400 gp). Fire opal pendant on a fine gold chain (2100 gp). Large well-done wool tapestry (200 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Gold dragon comb with red garnet eye (400 gp). Solid gold idol (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
