Emmeline Stanford, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She has dyed her greying white hair a little too much giving a sharp white color. Her eyes are a pleasant violet.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She does not believe in violence as a means to an end. She is a dedicated Bricklayer but believes her peers are too gung-ho.
History: She was born blind and as such lacked many opportunities for work. As a young adult she joined a group advocating for an improvement in Human conditions. She then took over the family business and is one of the better Bricklayer for hire.
Motivation: Regain custody of her daughter; and she is unsatisfied with her job
Ideals: Pacifist. Flaws: Disease, Racist. Bonds: Job, Family. Occupation: Bricklayer
Voice: Pirate accent
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Infernal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 50 gp. White pearl (50 gp).
Anne High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She is wearing the road beaten gear of a warrior. Beneath her clothing is a huge mess of scar tissue. She keeps her long brown hair kept up in a rat tail. She wears round tiny glasses practically rammed into her face.
Personality: She is mildly Halfling supremacist, though she does not identify as such. She believes the world needs to unite to get rid of gnolls once and for all.
History: The child of a Navigator, who enjoyed hunting, Anne was taken on many hunting expeditions. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.
Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well
Ideals: Fighting. Flaws: Racist. Bonds: Slave, Enemies, Nature, Family. Occupation: Scribe
Voice: Rolls R's
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp.
Rangrim Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: 4'1" and lanky with angular features, he is an attractive figure. He typically wears grey cloth garments or leather armor. His hair, while still mostly silver, has prominent grey streaks. His gray unseeing eyes seem to look past you.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to fit into much smaller and tighter spaces than normal.
History: He was born the only child of a wealthy merchant. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To be a Beggar again.
Ideals: Gifted, Entrepeneur. Flaws: Disease. Bonds: Attractive, Job. Occupation: Bounty Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: Just what you see.
Akta Blessing, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is wearing colorful clothing, dressed as a Engraver. Her hair is short and brown. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her silver eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born in the east, but her parents moved at a very young age to the west. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has comitted a past crime that haunts her to this day
Ideals: Gifted, Justice. Bonds: Attractive, Criminal record, Immigrant, Religious. Occupation: Engraver
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'7") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 36 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 600 gp. Deep green spinel (80 gp). Rich purple corundum (1000 gp).
Gale Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears skinny pants and wears a pastel and black robe with the hood down. She is muscular with a powerful set of arms. Her long brown fur is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are green.
Personality: This woman loves writing and to teach people writing more than just about anything. When she's not drinking or sleeping the drinks off, she's doing writing.
History: She got into the Bowyer business at a young age. She has had some formal writing training, and achieved minor success. She used her abilities to travel the world and help people.
Motivation: Further expansion of business; and she has comitted a past crime that haunts her to this day
Ideals: Artistic, Philantrophist. Bonds: Job, Criminal record. Occupation: Bowyer
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 60 pp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
