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Advanced [show]


Fallthra Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is typically in her Weaver uniform. She has wavy chestnut hair. Her eyes are amber and beady.

Personality: She likes to make people angry or surprised. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born to loving parents in a slum to the east. Her first spouse was a Armorer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She became a Weaver soon after.

Motivation: Balancing her hectic life and new Weaver responsibilities is difficult.

Flaws: Ugly, Antagonistic. Bonds: Job, Family, Poor. Occupation: Weaver

Voice: Mousy voice

Attributes [hide]

Fallthra Stoutale, Female Dwarf Adept 8
Medium (3'11") Dwarf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 62 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)11 (+0) 15 (+2)15 (+2)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold and topaz bottle stopper cork (900 gp). 1 Minor magic item.


Social Check DCs


Einkil Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is portly but not overly obese. His white hair is still thick. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Einkil was raised in a hard working conservative environment. After coming to the age of reason, Einkil took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Dyer.

Motivation: Someone believes him a fraud; and he wants revenge against giants

Ideals: Fighting, Philantrophist, Gifted. Flaws: Shy. Bonds: Job, Enemies. Occupation: Dyer

Voice: Eastern European accent

Attributes [hide]

Einkil Frostbeard, Male Dwarf Expert 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)7 (-2) 16 (+3)13 (+1)
Skills History +0, Persuasion +3
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Kerkad Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has a large green mantle and cape that has been intricately interwoven into his yellow robe. His copper crest is greasy and uncared for. He has several tiny sapphire earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is skeptical of what others tell him and is slow to trust.

History: His father raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he has money and likes to spend it

Flaws: Ugly, Shy. Bonds: Rich, Job, Nature. Occupation: Fletcher

Voice: Speaks with lips pursed

Attributes [hide]

Kerkad Yarjerit, Male Dragonborn Barbarian 13
Medium (6'5") Dragonborn, Neutral Evil (CR 13)
Armor Class 10
Hit Points 100 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 13 (+1)19 (+4)
Skills Athletics +6, Religion +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +5

Possessions: Black pearl (900 gp). Sard (60 gp). Pink pearl (120 gp). Jet (120 gp). Smoky quartz (60 gp). Coral (120 gp). Golden yellow topaz (900 gp). Chalcedony (60 gp). Chrysoberyl (120 gp).


Social Check DCs


Wrenn Murnig, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. With a patchy golden beard and wild golden hair. He has gray eyes and a blue hat with a tan feather.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a white middle class family as the only child. His father was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.

Motivation: To find somewhere to settle down.

Ideals: Optimist, Impeccable. Flaws: Shy, Mundane. Bonds: Attractive. Occupation: Laborer

Voice: Relaxed voice

Attributes [hide]

Wrenn Murnig, Male Gnome Commoner 12
Small (3'2") Gnome, Neutral Evil (CR 12)
Armor Class 15
Hit Points 31 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 11 (+0)10 (+0) 14 (+2)13 (+1)
Skills Nature +4, Survival +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4

Possessions: 3000 gp. Banded agate (7 gp). Carnelian (80 gp). Jade (110 gp). Golden yellow topaz (1200 gp). Alexandrite (1200 gp). Hematite (7 gp). Malachite (7 gp). Moonstone (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Barlow, Female Human [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She sports red long hair. Her eyes are gray.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As long as the job gets done she does not care how it got done.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Over the years she perfected her riding and shooting skills. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk.

Ideals: Professionalism. Flaws: Disease. Bonds: Adventurer, Nature, Rich. Occupation: Apothecary

Voice: Old thin voice

Attributes [hide]

Sybil Barlow, Female Human Rogue 6
Medium (4'8") Human, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)12 (+1) 17 (+3)13 (+1)
Skills Medicine +6, Religion +4
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs

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