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Advanced [show]


Anthony Gentry, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his dagger always slung over his shoulder. He is physically well-built. He has moderate length blonde hair. His blue eyes are passionate and lively.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the south. Anthony was born on a far southern plains where he grew up under the tutelage of his father, an expert Bounty Hunter. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's in love; and he wants to get laid

Bonds: Adventurer, Job, Immigrant, Nature, Has a crush. Occupation: Bounty Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Anthony Gentry, Male Human Wizard 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)11 (+0) 15 (+2)12 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1 Simple lock.


Social Check DCs


Zunn Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With a patchy golden beard and wild golden hair. His green eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy and tries to find solutions quickly.

History: Sold as a small child to a necromancer, Zunn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: He is terrified, and will act out of fear; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Lazy, Fearful. Bonds: Mentor, Rich. Occupation: Mercenary

Voice: Gruff and masculine

Attributes [hide]

Zunn Anderton, Male Half-Orc Commoner 7
Medium (5'8") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)12 (+1) 16 (+3)6 (-2)
Skills Animal Handling +6, Athletics +3
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +3

Possessions: 50 pp. Rose (70 gp). Tiger eye turquoise (4 gp). Golden yellow topaz (1300 gp). Deep green spinel (90 gp).


Social Check DCs


Quillathe Sibilans, Female Half-Elf [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears yellow painted combat armor at almost all times. She wears her brown hair down. Her eyes are violet and she is always smoking a pipe.

Personality: This woman loves writing and to teach people writing more than just about anything. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the west to a Herbalist, Quillathe learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Herbalist work with an outfit from a few towns over. Herbalist work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has never given up on her writing dream.

Motivation: To be a Cartwright again; and she'd like to take her coworkers down a peg

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

Quillathe Sibilans, Female Half-Elf Expert 4
Medium (5'3") Half-Elf, Neutral Evil (CR 4)
Armor Class 9
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)13 (+1) 15 (+2)11 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Seven Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her fur is cinnamon, silky, and of moderate length. She has gleaming, smiling yellow eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is obsessed with finding treasure.

History: Born in a small village she learned the ways of the warrior from her mother. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Meet up once more with her childhood friend; and she has money and likes to spend it

Ideals: Fighting, Athletic, Entrepeneur. Bonds: Rich, Attractive, Adventurer. Occupation: Ploughman

Voice: Irish accent

Attributes [hide]

Seven Mist, Female Tabaxi Ranger 9
Medium (6'0") Tabaxi, Lawful Evil (CR 9)
Armor Class 13
Hit Points 68 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 17 (+3)14 (+2) 7 (-2)13 (+1)
Skills Persuasion +4
Senses Passive Perception 8
Languages Common, Gnome, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1400 gp. Alexandrite (400 gp). Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kildrak Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a colorful flower in his black hair. His skin is flawless and his green eyes scan people very quickly.

Personality: Calm and collected, he is a well trained Farmer. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Kildrak was born with his father's beautiful face. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To find somewhere to settle down; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Mundane. Bonds: Attractive, Job, Rich. Occupation: Farmer

Voice: Scratchy, weak

Attributes [hide]

Kildrak Rumnaheim, Male Dwarf Monk 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)11 (+0) 11 (+0)16 (+3)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 40 gp.


Social Check DCs

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