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Advanced [show]


Helen Bentham, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a grey deerstalker hat and grey clothes. Her hair is chestnut and curly. Her face is scarred and worn.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born to a pair of adventurers, Helen grew up listening to her father's many stories. She was an apprentice working in her father's forge. She's also a talented Roofer, but doesn't like to broadcast it.

Motivation: She wants to meet her childhood hero; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Adventurer, Job. Occupation: Sage

Voice: Can't modulate volume

Attributes [hide]

Helen Bentham, Female Human Fighter 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)10 (+0) 10 (+0)17 (+3)
Skills Deception +5, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 90 gp. Red spinel (100 gp).


Social Check DCs


Pelt Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She dresses well, typically a more casual-formal manner. She wears her lavender fur up. Her amber eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born at the edge of vast island. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. She hasn't told them the truth, but wants to settle down with them.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and someone believes her a fraud

Flaws: Shy. Bonds: Attractive, Nature, Has a crush, Enemies. Occupation: Sage

Voice: Scottish accent

Attributes [hide]

Pelt Grass, Female Tabaxi Barbarian 7
Medium (6'0") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 82 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)12 (+1) 8 (-1)17 (+3)
Skills Nature +4, Survival +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Jak Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a red and tan robe with the hood down. He has brown hair. His green eyes peer out from beneath his feathered red hat.

Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Tailor, but doesn't like to broadcast it.

Motivation: He is wracked by social anxiety.

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job, Poor. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Jak Tosscobble, Male Halfling Fighter 6
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 43 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills Performance +5, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Orc
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 500 gp. Blue sapphire (800 gp). Obsidian (13 gp). Deep green spinel (90 gp).


Social Check DCs


Gerald Barton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a grey vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his grey boots flare out at the collars. His silver hair is heavily combed to the left. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Navigator and was forced into it by his family; and to reunite with his absent mother

Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Criminal record, Family. Occupation: Navigator

Voice: Low and grunting

Attributes [hide]

Gerald Barton, Male Human Expert 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 12 (+1)16 (+3)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Eiravel Iranapha, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'11" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his white hair down. His face is scarred and worn.

Personality: He never swears and excessively uses polite adverbs when speaking. He would rather hide behind his crafts than deal with other people.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Optimist, Artistic. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Barber

Voice: Spanish accent

Attributes [hide]

Eiravel Iranapha, Male Elf Warrior 3
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)12 (+1) 16 (+3)7 (-2)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Aquamarine (200 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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