Kristryd Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing right leg. She is dressed in earthy colors with a brown and blue handkerchief worn on her right side. Her hair is short and auburn. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born to a Weaver, her mother struggled to pay the bills. She helped her mother out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: A strong sense of loyalty to Half-Elven people; and half-elven compassion
Ideals: Justice, Opinionated. Flaws: Racist. Bonds: Poor, Job. Occupation: Interpreter
Voice: Uses sign language
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 4000 sp. Emerald (400 gp). Amethyst (110 gp). Tourmaline (110 gp).
Meena Folkor, Female Gnome [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her chestnut hair has been sun bleached extensively. Her otherwise smooth face is marked with small tiny scars.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. In her 11th year, her parents were killed by a dire rats raid, leaving Meena alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and wants to work out more often
Ideals: Athletic, Passionate. Flaws: Disease, Insomniac. Bonds: Enemies. Occupation: Courier
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 15 (+2) | 19 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Gnoll, Undercommon, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Blue quartz (16 gp). Violet garnet (400 gp).
Beiro Hardy, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears long strands of amethyst and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are amber.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Beiro lived on a farm with his mother, near the main road leading to a nearby town. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Entrepeneur. Flaws: Mundane, Antagonistic. Bonds: Rich, Family. Occupation: Fortune-teller
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Auran, Aquan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 80 gp.
Dynamic Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 6'2". She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it, and her gloved hand is found clutching a ceremonial dagger. She has wavy black fur. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She would rather hide behind her crafts than deal with other people.
History: Her father raised her in a mountain cabin. She has had some formal poetry training, and achieved minor success. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new assassin responsibilities is difficult
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Assassin
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 9)
Armor Class 14
Hit Points 69 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 2000 gp. Zircon (60 gp). Chalcedony (60 gp). Freshwater pearl (11 gp). Black pearl (1000 gp). Golden pearl (100 gp). Coral (100 gp). Pink pearl (100 gp). Golden yellow topaz (1000 gp). 1 Minor magic item.
Lorilla Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a lot of dark rich colors, with gold accents. Her white hair is braided into rings. Her brown unseeing eyes seem to look past you.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Lorilla is combative with any and all who dare try her patience in the slightest.
History: Lorilla was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Joker, Justice. Flaws: Disease. Bonds: Attractive. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 5)
Armor Class 9
Hit Points 25 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1 Minor magic item.
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