Moon Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears tight fitting clothing which further accentuates her frame. Her yellow fur is drawn into a tight pony tail with a rose scrunchie. Her copper eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is fixated on the number 80. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Moon studied abroad. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend; and retire the richest woman in the west
Ideals: Gifted, Entrepeneur. Flaws: Addict, Insane. Bonds: Attractive, Adventurer. Occupation: Farmer
Voice: French accent
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 24 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 60 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Carved bone or ivory statuette (10 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Gold cup set with emeralds (4000 gp). 1 Minor magic item. 1 Minor magic item.
Mara Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Elf, and stands approximately 5'2". She wears a custom-built plate barding that's adorned with blue lining and desert motifs, and her gloved hand is found clutching a ceremonial dagger. She has slicked back golden hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is business-like. She takes instructions and follows them to the letter. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Mara was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. From there she went from mercenary job to mercenary job. She has since lost track of the people in her past.
Motivation: She has decided she is irredeemable; and doesn't want to be a unemployed and was forced into it by her family
Ideals: Professionalism. Bonds: Adventurer, Poor, Family, Criminal record. Occupation: Unemployed
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Just what you see.
Ombul Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears red painted combat armor at almost all times. His golden hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the north to a Bookbinder, Ombul learned a great deal about his mother's area of expertise. He found a children's book about a Halfling Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He tends to his Bookbinder job now, and dutifully fulfills any obligations he has.
Motivation: Money/treasure; and a need for knowledge about a nearby landmark
Flaws: Ugly. Bonds: Adventurer, Job, Rich. Occupation: Bookbinder
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Half-Plate. 1 Buckler. 1 Masterwork studded leather.
Furrele Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'5" has a big stupid grin on her face most of the time. She wears tattered old clothes. Her white crest is greasy and uncared for. Her gold eyes have a joyful gleam in them most of the time.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Sold as a small child to a slaver, Furrele was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She became a Bowyer soon after.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Ideals: Opinionated. Flaws: Ugly, Depressed. Bonds: Job, Mentor. Occupation: Bowyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 32000 sp. Azurite (15 gp). Jet (50 gp). 1 Minor magic item.
Lidda Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: She wears baggy white pantaloons and a blue scarf, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'9" when asserting herself. She keeps her chestnut hair in a flapper bob. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She can speak with the recently deceased. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Gifted from a young age, Lidda studied abroad. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She left for the west, certain she would find work there.
Motivation: Balancing her hectic life and new Locksmith responsibilities is difficult; and sabotage a competitor
Ideals: Gifted, Entrepeneur. Flaws: Addict. Bonds: Job, Immigrant. Occupation: Locksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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