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NPC Generator

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Advanced [show]


Henk Carlyle, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is black and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to him, and he is able to talk to them.

History: Henk was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Henk Carlyle, Male Half-Orc Fighter 7
Medium (5'3") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)8 (-1) 12 (+1)12 (+1)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: Iolite (20 gp). Alexandrite (900 gp). Red spinel (70 gp).


Social Check DCs


Immeral Mystralath, Male Elf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze, and carries shields. His white hair is thinning but still full. His eyes are hazel.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great joy in being the best Navigator in town.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Immeral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and expand his business

Ideals: Fighting, Joker. Bonds: Rich, Job, Religious. Occupation: Navigator

Voice: Puts emphasis on the wrong words

Attributes [hide]

Immeral Mystralath, Male Elf Druid 3
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)15 (+2) 5 (-3)9 (-1)
Skills Investigation +4, Persuasion +1
Senses Passive Perception 7
Languages Common, Elven, Aquan, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 20000 cp.


Social Check DCs


Whurbin Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a grey vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a long black beard with little hanging trinkets. His eyes are likewise green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He is a Maurezhi in disguise. Whurbin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer. Occupation: Assassin

Voice: Spits words with contempt

Attributes [hide]

Whurbin Fallack, Male Dwarf Warlock 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 70 pp.


Social Check DCs


Brakka Cornish, Female Half-Orc [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her auburn hair is wavy and long. She has several tiny topaz earrings on each ear.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was always very intelligent and has formed a secret society of specialists.

Motivation: She is content; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Flaws: Secretive, Mundane. Bonds: Rich. Occupation: Herbalist

Voice: Soft and melodious

Attributes [hide]

Brakka Cornish, Female Half-Orc Warlock 10
Medium (4'7") Half-Orc, Neutral Evil (CR 10)
Armor Class 9
Hit Points 32 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 6 (-2)9 (-1) 9 (-1)16 (+3)
Skills Deception +7, Insight +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 280 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elizabeth Wordsworth, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears her chestnut hair up in a very large beehive style do. This brown eyed northerner is not easily forgotten.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born on a small isolated farm. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Elizabeth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Elizabeth. She has recently gotten a pet goose that steals things from people.

Motivation: A rival would like her out of the picture; and she wants revenge against gnolls

Ideals: Extrovert. Bonds: Criminal record, Nature, Enemies. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Elizabeth Wordsworth, Female Human Warrior 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 18 (+4)5 (-3) 16 (+3)13 (+1)
Skills Nature -1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 200 sp. Red garnet (160 gp). 1 Masterwork Common Melee.


Social Check DCs

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