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Advanced [show]


Eida Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright red and yellow, and wears rings and necklaces with large, colorful gems. Her golden hair is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Eida grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eida. She has set out to sabotage the competition.

Motivation: She has money and likes to spend it.

Ideals: Justice, Gifted. Flaws: Insane. Bonds: Rich, Job, Criminal record. Occupation: Map Maker

Voice: Dutch accent

Attributes [hide]

Eida Tealeaf, Female Halfling Warrior 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 6 (-2)7 (-2) 15 (+2)12 (+1)
Skills Arcana +0, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 4000 cp. Amber (120 gp).


Social Check DCs


Enidda Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she sports tan clothing, slightly heavier than average wear. Her hair is greying and her face has many wrinkles. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. The war was a terrible time for her, and Enidda does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born to a poor family in the city she treasured whatever gifts she got. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Military, Poor. Occupation: Sage

Voice: Scottish accent

Attributes [hide]

Enidda Raulnor, Female Gnome Barbarian 2
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 25 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)12 (+1) 13 (+1)9 (-1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 6000 cp. 1 Half-Plate.


Social Check DCs


Theodoric Gresham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, but even with his fine clothing he looks run-down. He has wavy brown hair. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Sailor and found it very stressful. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and further expansion of business

Ideals: Extrovert. Flaws: Mundane, Insomniac. Bonds: Job, Nature. Occupation: Sailor

Voice: Deep voice with rolling R's

Attributes [hide]

Theodoric Gresham, Male Human Sorcerer 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)4 (-3) 13 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 40 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Alvyn Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His hair is long and silver with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Alvyn was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alvyn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alvyn. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Ideals: Athletic, Optimist. Bonds: Attractive, Job, Criminal record. Occupation: Mayor

Voice: Italian accent

Attributes [hide]

Alvyn Umbodoben, Male Gnome Rogue 5
Small (3'6") Gnome, Neutral Evil (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Athletics +3, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5

Possessions: 100 gp.


Social Check DCs


Darrow Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'1" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Darrow was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Poor, Family. Occupation: Soapmaker

Voice: Thin and wheezing

Attributes [hide]

Darrow Elderberry, Male Halfling Warlock 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 12 (+1)10 (+0) 9 (-1)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs

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