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NPC Generator

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Advanced [show]


Egelina Gracey, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a violet vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her violet boots flare out at the collars. Her auburn hair is braided into rings. Her face is covered beneath a completely black helmet.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Her parents moved while she was still in utero so she is the first generation to be born here. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Wants to have a good time and be beloved; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Optimist. Bonds: Criminal record, Immigrant, Slave. Occupation: Mercenary

Voice: Smooth and feminine

Attributes [hide]

Egelina Gracey, Female Half-Elf Barbarian 4
Medium (4'11") Half-Elf, True Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)11 (+0) 10 (+0)18 (+4)
Skills Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 17000 sp. 1 Everburning torch. 4 Tanglefoot bags. 4 Thunderstones.


Social Check DCs


Mordai Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. He carries a battered axe and tarnished lance as well. His long white hair is drawn into a two foot long braid. His silver unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Mordai hails from a village terrorized by orcs. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has since lost track of the people in his past.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and someone believes him a fraud

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Family, Enemies, Debt. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Mordai Grief, Male Tiefling Adept 5
Medium (6'5") Tiefling, Lawful Evil (CR 5)
Armor Class 8
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)13 (+1) 14 (+2)10 (+0)
Skills Arcana +4, Deception +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 600 gp.


Social Check DCs


Merihim Knack, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'6". He wears a fine chain shirt which he covers with black colored cloaks and clothing, and his gloved hand is found clutching a scimitar. His blue hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He never wears the same outfit twice, unless he absolutely has to.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he loathes his own lifestyle

Ideals: Joker, Artistic, Athletic. Flaws: Ugly, Disease. Occupation: Dilettante

Voice: Slurs words

Attributes [hide]

Merihim Knack, Male Tiefling Adept 2
Medium (5'6") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)9 (-1) 13 (+1)19 (+4)
Skills Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Panana Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in an above average manner. She has styled her black hair well, parting it to the right. She is baby faced.

Personality: Prone to second guessing herself, she comes off as nervous. Panana is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Born to a pair of adventurers, Panana grew up listening to her mother's many stories. She found a children's book about a Gnome Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Regain custody of her daughter.

Flaws: Shy. Bonds: Attractive, Immigrant, Family, Adventurer. Occupation: Stableman

Voice: Relaxed voice

Attributes [hide]

Panana Albaratie, Female Gnome Rogue 5
Small (3'1") Gnome, Chaotic Good (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 12 (+1)11 (+0) 5 (-3)10 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1

Possessions: 600 gp. Deep blue spinel (900 gp). Rock crystal (20 gp). Red garnet (130 gp). White pearl (130 gp).


Social Check DCs


Caelynn Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'2" and does not wear sleeves and tends to eschew shirts when she can avoid it. Her blonde hair is knotted and matted. She wears large thick round spectacles.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She comes from a rich eastern family. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Caelynn took refuge in the old dungeon and found the beat up scythe and armor she uses now. She is searching for what she claims is her rightful reward.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural tiefling artifacts is her passion

Flaws: Antagonistic, Greedy. Bonds: Rich, Nature, Adventurer. Occupation: Mercenary

Voice: Soothing and warm

Attributes [hide]

Caelynn Floshem, Female Half-Elf Ranger 8
Medium (5'2") Half-Elf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)10 (+0) 17 (+3)11 (+0)
Skills Intimidation +3, Survival +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 70 pp. A necklace of small pink pearls (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Fire opal pendant on a fine gold chain (800 gp). 1 Minor magic item.


Social Check DCs

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