Kite Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is well dressed, but even with his fine clothing he looks run-down. His cinnamon fur is unkempt and raggedy. His eyes are amber and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born blind and as such lacked many opportunities for work. Like his mother and his sister before him, after school he went straight into learning to become a Layabout. He inherited the family business which he has now maintained for 15 years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Layabout
Voice: Indian accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 6)
Armor Class 11
Hit Points 49 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Terran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +5
Possessions: 200 gp. Violet garnet (900 gp). Star rose quartz (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Naill Netyoive, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears an entirely tan suit with brown socks and a vest with buckled shoes, marred by beers. His white hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is mildly Elf supremacist, though he does not identify as such. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Naill was born the youngest of three triplets. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Ideals: Philantrophist. Flaws: Ugly, Racist, Fearful. Bonds: Family. Occupation: Performer
Voice: Low range voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 700 sp.
Bilbron Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. He has a very tight haircut. His eyes are hazel and he is always smoking a pipe.
Personality: He has a massive crush on the younger sibling of the Carter who has hired him part-time. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carpenter. He hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with his crush; and he's in love
Ideals: Athletic. Flaws: Impulsive, Disease. Bonds: Attractive, Has a crush. Occupation: Carter
Voice: Gruff and masculine
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 46 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 3000 gp. A necklace of small pink pearls (3000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). 1 Minor magic item. 1 Minor magic item.
Frederick Stratford, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears light armors faded through time and improper care. His long white hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He snorts whenever he laughs or is feeling confident. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He is a Hag in disguise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He'd like to take his coworkers down a peg; and to reunite with his old friends
Ideals: Fighting. Bonds: Adventurer, Criminal record, Job. Occupation: Ploughman
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 18 (+4) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 150 gp.
Jasmine Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. With bright auburn hair. Her gray eyes dart from person to person to random spaces in the air.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She has all her life been fascinated with poetry.
History: She was born blind and as such lacked many opportunities for work. Jasmine was born on a far western plains where she grew up under the tutelage of her mother, an expert Masseuse. She moves from town to town, unable to find a place to settle.
Motivation: She is unsatisfied with her job; and marry her sister to traveling adventurers
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Masseuse
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
