Nora Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her silver hair down. She has several tiny jet earrings on each ear.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is harsh and unforgiving.
History: She was born into a rich family. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is greedy
Flaws: Emotional, Antagonistic. Bonds: Rich, Attractive, Criminal record. Occupation: Barkeep
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 92 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: 4000 gp. 1 Minor magic item.
Eberk Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears dark leathers with embroidery. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.
History: Eberk was born in the west. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To clean up the streets; and halfling compassion
Ideals: Persistence, Entrepeneur. Flaws: Racist, Secretive. Bonds: Guardian. Occupation: Fisher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 5 (-3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 90 gp. Obsidian (13 gp).
Gunter Breeden, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears bulky brown painted plate armor. He has wavy red hair. He wears an eyepatch.
Personality: He is fixated on the number 97. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Mercenary mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Ugly, Insane, Impulsive, Disease, Insomniac. Occupation: Soapmaker
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 69 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +6
Possessions: 1400 gp. Black opal (900 gp). Peridot (40 gp). Coral (90 gp). Citrine (40 gp). Smoky quartz (40 gp). Deep blue spinel (600 gp).
Geva Hallewell, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears many layers of old clothing at all times. She has moderate length chestnut hair. Her brown eyes lackadaisically let the world flow into them.
Personality: She loves telling others what to do and how they should feel about things. Geva is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born the only child of a wealthy merchant. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Find a way to reverse the transformation of her brother; and wants to raise her children well
Ideals: Athletic, Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Poor, Family. Occupation: Architect
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Seven In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'2". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a sword. He wears a colorful flower in his cinnamon fur. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.
History: Seven was born the youngest of three triplets. His first spouse was a Barrister, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Map Maker
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 30 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
