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NPC Generator

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Drenna Marleigh, Female Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'5", this woman wears black leather gloves, a black jacket, and tight pants. She wears her hair in dreadlocks. She wears large thick round spectacles.

Personality: She snorts whenever she laughs or is feeling confident. She is skeptical of what others tell her and is slow to trust.

History: The child of a Crown-heir, who enjoyed hunting, Drenna was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with her absent father; and to reunite with her old friends

Flaws: Shy. Bonds: Nature, Adventurer, Family. Occupation: Mason

Voice: Posh accent

Attributes [hide]

Drenna Marleigh, Female Half-Orc Druid 7
Medium (5'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 8
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)8 (-1) 12 (+1)16 (+3)
Skills Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 2000 sp. Obsidian (11 gp). Tiger eye turquoise (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gorfel Watson, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his silver hair down. His green eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He believes the world needs to unite to get rid of drow once and for all.

History: Sold as a small child to a wizard, Gorfel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 15th year, his parents were killed by a drow raid, leaving Gorfel alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Gorfel was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Several ex partners dislike his way of doing things and want revenge; and money/treasure

Ideals: Athletic, Optimist. Bonds: Rich, Enemies, Mentor. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Gorfel Watson, Male Half-Orc Rogue 8
Medium (5'8") Half-Orc, Lawful Good (CR 8)
Armor Class 10
Hit Points 8 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 4 (-3)9 (-1) 18 (+4)6 (-2)
Skills Perception +7, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Flame Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries with her a set of kukris, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her lavender fur is braided into rings. She has a dull look in her copper eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Flame lived on a farm with her father, near the main road leading to a nearby town. Cursed with lycanthropy at a very young age, Flame has worked very hard to control her curse. By chance she met her sister recently and the two have been together since.

Motivation: Marry her sister to traveling adventurers; and to reunite with her absent father

Ideals: Fighting, Joker. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Carter

Voice: Uses lots of figures of speech

Attributes [hide]

Flame Of Claws, Female Tabaxi Wizard 9
Medium (4'9") Tabaxi, Neutral Good (CR 9)
Armor Class 11
Hit Points 14 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)11 (+0) 10 (+0)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 8000 sp. Azurite (15 gp). Red garnet (50 gp). Rhodochrosite (15 gp). Golden pearl (50 gp). Blue star sapphire (500 gp).


Social Check DCs


Naamah Trust, Female Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears rags and sports a simple walking cane. She has moderate length black hair. Her eyes, though not visible through her cowl, are silver.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has a small toy that she constantly fidgets with.

History: Naamah was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: She wants revenge against giants; and her name or reputation has been wronged in the past by giants, and she desires to right it

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Poor, Family, Enemies. Occupation: Armorer

Voice: Can't modulate volume

Attributes [hide]

Naamah Trust, Female Tiefling Warlock 6
Medium (4'11") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 21 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)13 (+1) 15 (+2)16 (+3)
Skills Acrobatics +4, Intimidation +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 100 gp. Black opal (1500 gp). 1 Minor magic item.


Social Check DCs


Krusk Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing the road beaten gear of a warrior. He wears his white hair up. His eyes are a pleasant gray.

Personality: Krusk wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born several months after his mother was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north.

Ideals: Fighting, Disciplined, Entrepeneur. Flaws: Antagonistic. Bonds: Military. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Krusk Halsey, Male Half-Orc Sorcerer 7
Medium (6'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Persuasion +5
Senses Passive Perception 11
Languages Common, Orc, Goblin, Halfling
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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