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NPC Generator

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Advanced [show]


Gale Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She tends to wear a pastel poncho over her likewise colored trousers and shirt. Her black fur has been sun bleached extensively. Her eyes are blue and catlike.

Personality: Her tongue was cut out and she uses sign language. She has all her life been fascinated with dancing.

History: She is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Gale took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is greedy; and money/treasure

Ideals: Artistic, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Barber

Voice: Uses lots of figures of speech

Attributes [hide]

Gale Blossom, Female Tabaxi Ranger 11
Medium (5'5") Tabaxi, Chaotic Good (CR 11)
Armor Class 12
Hit Points 59 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Intimidation +5, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 310 pp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp).


Social Check DCs


Kathra Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She likes to wear brown tank tops with yellow skirt. She wears her silver hair down. Her eyes are a pleasant gray.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She got into the Carter business at a young age. When Kathra reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She then took over the family business and is one of the better Carter for hire.

Motivation: Expand her business; and further expansion of business

Ideals: Athletic, Joker. Bonds: Attractive, Job, Military. Occupation: Carter

Voice: Old thin voice

Attributes [hide]

Kathra Ungart, Female Dwarf Sorcerer 12
Medium (3'9") Dwarf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 24 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 9 (-1)9 (-1) 10 (+0)6 (-2)
Skills Acrobatics +8, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 3d10-2, Ranged +8 / 3d10+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: A necklace of small pink pearls (2000 gp). Brass mug with jade inlays (600 gp). Solid gold idol (900 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Astaro Allure, Female Tiefling [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, she is an attractive figure. She is typically in her Marshal uniform. Her hair is purple and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She believes the world needs to unite to get rid of orcs once and for all.

History: She was raised in a white middle class family as the only child. Like her father and her sister before her, after school she went straight into learning to become a Marshal. She now owns her own business.

Motivation: Balancing her hectic life and new Marshal responsibilities is difficult; and wants to open a new tavern

Flaws: Mundane, Disease. Bonds: Job, Attractive, Enemies. Occupation: Marshal

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Astaro Allure, Female Tiefling Cleric 6
Medium (6'3") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 7000 sp. Silver chalice with lapis lazuli gems (150 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in a clean grey cloak covering his clean studded leather. He has done his best to style his chestnut hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in the south to a Beggar, Nuraval learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his daughter.

Ideals: Joker. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Beggar

Voice: Whispers

Attributes [hide]

Nuraval Hammerstone, Male Dwarf Adept 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 19 (+4)13 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 7000 cp.


Social Check DCs


Nedda Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She wears professional attire. She carries with her a set of falchions on her belt, each one with a ruby on the hilt. She wears her blonde hair up. She has blue eyes.

Personality: Stoic and calm, she prefers to meditate than take action. As long as the job gets done she does not care how it got done.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nedda fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She uses money and sex appeal to get what she needs; and she is greedy

Ideals: Fighting, Disciplined, Professionalism. Bonds: Attractive, Rich. Occupation: Barber

Voice: Whispers

Attributes [hide]

Nedda Wildcloak, Female Halfling Rogue 1
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 15 (+2)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Aquan
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +4

Possessions: 200 sp.


Social Check DCs

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