Godfrey Home, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. He has a moderate pudge and is not very fit. His silver hair is unkempt and raggedy. His face is scarred and worn.
Personality: Prone to second guessing himself, he comes off as nervous. He would rather hide behind his crafts than deal with other people.
History: He was born in the north. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the north, certain he would find work there.
Motivation: Seeks redemption; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Ugly, Shy, Insane. Bonds: Poor, Immigrant. Occupation: Marshal
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Sylvan, Orc, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp.
Gimurt Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tight fitting grey shirt and pants. His silver hair is cut jaggedly and amateurishly. His hazel eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Gimurt would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When Gimurt reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Shipwright, but doesn't like to broadcast it.
Motivation: To end his boredom; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Military, Job. Occupation: Barrister
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Chain shirt.
Decarabia Doom, Female Tiefling [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her attire stands in sharp contrast to her lance, which is beautifully polished and possesses an ornate carving of a dagger on it. Her blue hair is unkempt and raggedy. Her white eyes dart around the room hyper actively observing anyone and anything.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born in the east, but her parents moved at a very young age to the west. Decarabia was born on a far eastern island where she grew up under the tutelage of her mother, an expert Spy. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise her children well.
Ideals: Passionate, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Spy
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 42 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Celestial, Goblin
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jak Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His violet eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Jak hails from a village terrorized by drow. He was taken from his home at a very young age. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk; and he's attracted to the pc
Ideals: Joker, Philantrophist. Bonds: Adventurer, Enemies, Slave, Has a crush. Occupation: Tanner
Voice: Jamaican accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 98 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 18 (+4) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
Possessions: 7000 gp. Star ruby (700 gp). Golden yellow topaz (1600 gp). Chalcedony (60 gp). Black star sapphire (700 gp). Black pearl (1600 gp). Silver pearl (80 gp). Sard (60 gp).
Shifting On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman has a large pastel mantle and cape that has been intricately interwoven into her white robe. She has moderate length red fur. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. A true patriot, Shifting would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Logical. Flaws: Insomniac, Shy, Insane. Bonds: Military. Occupation: Barkeep
Voice: Irish accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 12 (+1) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 6000 sp.
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