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NPC Generator

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Advanced [show]


Nazû Moreno, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a black poncho over his likewise colored trousers and shirt. His brown hair is drawn into a tight pony tail with a clover scrunchie. He wears a mask on his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is lazy and tries to find solutions quickly.

History: He was born to a criminal king-pin and mafia family He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable; and to prove his worth to the world

Flaws: Shy, Lazy, Impulsive. Bonds: Criminal record, Mentor. Occupation: Navigator

Voice: Scandinavian accent

Attributes [hide]

Nazû Moreno, Male Half-Orc Rogue 7
Medium (6'0") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 17 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)12 (+1) 16 (+3)8 (-1)
Skills Acrobatics +2
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 800 gp.


Social Check DCs


Anselm Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is bristling with hidden weapons, mostly longbows and ceremonial daggers. With bright blonde hair and a scraggly beard. He has gleaming, smiling violet eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of northern immigrants he idolized his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Flaws: Disease, Fearful. Bonds: Attractive, Criminal record, Immigrant. Occupation: Adventurer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Ramsay, Male Human Druid 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)13 (+1) 11 (+0)7 (-2)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Quarion Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: An older man who tends to wear a large tan jacket, he is not a threatening figure. His hair is white and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born at the edge of vast mountains. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Quarion grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Quarion. He is untrained/undisciplined, which makes him dangerous.

Motivation: A deep hatred of drow; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Insane. Bonds: Criminal record, Rich, Nature, Enemies. Occupation: Baker

Voice: Speaks with a cold

Attributes [hide]

Quarion Qualanthri, Male Elf Ranger 2
Medium (5'5") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Brown-green garnet (100 gp). 3 Tanglefoot bags.


Social Check DCs


Geoffrey Churchill, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears a weathered and beat up set of banded mail beneath an oversized brown coat. His left leg appears badly burned and disfigured. His tied-back hair is black. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the east to a Miner, Geoffrey learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Persistence, Entrepeneur. Bonds: Job. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Geoffrey Churchill, Male Human Rogue 10
Medium (5'10") Human, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 29 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 10 (+0)11 (+0)
Skills Medicine +4, Stealth +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1000 gp. White pearl (80 gp). Black pearl (300 gp). White opal (600 gp). Aquamarine (300 gp).


Social Check DCs


Neega Byron, Female Half-Orc [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Glassblower. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is red and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Energy wise she seems alert and responsive.

History: She was born blind and as such lacked many opportunities for work. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.

Motivation: To protect her home.

Ideals: Professionalism. Flaws: Insane, Disease. Bonds: Attractive, Guardian. Occupation: Glassblower

Voice: Sore throat, cough

Attributes [hide]

Neega Byron, Female Half-Orc Wizard 5
Medium (6'5") Half-Orc, Neutral Evil (CR 5)
Armor Class 10
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)10 (+0) 15 (+2)6 (-2)
Skills Performance +1, Stealth +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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