Matilda Crawford, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman usually wears her brown robe and has her shortspear always slung over her shoulder. Her hair is cut close to her head. She has a tattooed face.
Personality: She can speak with the recently deceased. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She comes from a rich western family. She has chosen to use the inheritance that was left to her frivolously. She was always very intelligent and has formed a secret society of specialists.
Motivation: Money/treasure; and wants to work out more often
Ideals: Gifted, Athletic. Flaws: Secretive. Bonds: Rich. Occupation: Slave Trader
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 700 gp. Aquamarine (800 gp). Lapis lazuli (11 gp). Smoky quartz (30 gp). Violet garnet (800 gp).
Lidda Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair, while still mostly red, has prominent grey streaks. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is mildly Halfling supremacist, though she does not identify as such. She pushes her goals aggressively. She is also a coward if confronted.
History: Born to a pair of adventurers, Lidda grew up listening to her mother's many stories. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: A strong sense of loyalty to Tiefling people; and she feels threatened by others
Flaws: Addict, Racist, Fearful, Disease. Bonds: Adventurer. Occupation: Fisher
Voice: Whispers
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 40 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Torbera Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her auburn hair is knotted and matted. Her eyes are likewise hazel.
Personality: Prone to second guessing herself, she comes off as nervous. Further she is a bit of a stoner and is frequently out of it.
History: She was born blind and as such lacked many opportunities for work. Torbera liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is unsatisfied with her job; and expand her business
Flaws: Shy, Addict, Disease. Bonds: Nature, Job. Occupation: Unemployed
Voice: Dutch accent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 360 gp. Rock crystal (30 gp). Silver pearl (70 gp). Brown-green garnet (70 gp).
Igden Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He wears a simple tan robe with grey stripes complete with hood. He has a slight overbite and is overall scrawny. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.
Personality: He is a Priest first and foremost. He believes firmly that knowledge should be universal. He feeds upon the attention of others.
History: A powerful necromancer made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bookbinder. He hasn't told them the truth, but wants to settle down with them.
Motivation: Money/treasure; and wants his loneliness to end
Bonds: Job, Attractive, Mentor, Has a crush, Rich. Occupation: Priest
Voice: Eastern European accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Melissa Clayton, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a grey tunic with tan highlights, and long yellow pants that bunch up around her shoes. She keeps her chestnut hair in a flapper bob. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She pushes her goals aggressively. She is also a coward if confronted.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: A rival would like her out of the picture; and she feels that her past leaves her morally obligated to help
Ideals: Gifted. Flaws: Depressed, Fearful, Mundane. Bonds: Criminal record. Occupation: Bowyer
Voice: Mousy voice
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 140 gp. Sard (20 gp).
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