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NPC Generator

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Advanced [show]


Valanthe Liadon, Female Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'1" and is dressed in a clean violet cloak covering her clean studded leather. With wild blonde hair. She wears crescent spectacles with a black brim.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Valanthe was born the youngest of three triplets. She was an athlete and attended two major summer competitions. She never won. She now mingles about in high society.

Motivation: To pay off her debts; and to reunite with her absent father

Ideals: Optimist, Athletic. Bonds: Family, Rich, Debt. Occupation: Stylist

Voice: Low and grunting

Attributes [hide]

Valanthe Liadon, Female Half-Elf Wizard 1
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)15 (+2) 12 (+1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Orc, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 110 gp. Red spinel (120 gp).


Social Check DCs


Thea Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She carries with her a set of quarterstaffs on her belt, each one with a ruby on the hilt. Her long blonde hair reaches down to her waist. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Thea will drive conversation. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Thea lived on a farm with her mother, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been saving her money to try and buy her sister's freedom.

Motivation: Marry her sister to traveling adventurers; and to unite with her sister

Ideals: Fighting, Extrovert, Logical. Flaws: Ugly. Bonds: Poor, Family. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Thea Honeypot, Female Halfling Fighter 4
Small (3'0") Halfling, Lawful Evil (CR 4)
Armor Class 15
Hit Points 25 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Athletics +1, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp.


Social Check DCs


Phelaia Panic, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears skinny pants and wears a green and blue robe with the hood down. Her dark red hair is knotted and matted. Her otherwise smooth face is marked with small tiny scars.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born on a small isolated farm. Her divine abilities were realized during a raid on her village. Recently she has begun working with bootleggers and crooks.

Motivation: She is a bit of a kleptomaniac; and she has comitted a past crime that haunts her to this day

Ideals: Passionate, Justice, Gifted. Bonds: Criminal record, Nature. Occupation: Armorer

Voice: Sleepy voice

Attributes [hide]

Phelaia Panic, Female Tiefling Druid 2
Medium (5'6") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 12 (+1)16 (+3)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 230 gp.


Social Check DCs


Nuraval Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his mace. He is physically well-built. His auburn hair is braided into rings. His amber eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a logical person and will generally grow upset if things defy logic and science.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Nuraval took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down.

Ideals: Logical, Gifted. Flaws: Mundane. Bonds: Immigrant. Occupation: Cartwright

Voice: Sounds elderly

Attributes [hide]

Nuraval Bloodkith, Male Dwarf Rogue 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2

Possessions: 2000 sp. Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). 1 Half-Plate.


Social Check DCs


Kerkad Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who tends to wear a large black jacket, he is not a threatening figure. His long rusty crest is drawn into a two foot long braid. He has a tattooed face.

Personality: He exudes charisma. He is a tour de force of persuasion. Flattery will make him almost putty in your hands.

History: He was born in the north, but his parents moved at a very young age to the east. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: He seems to be bored by most things; and doesn't want to be a painter and was forced into it by his family

Flaws: Selfish, Mundane. Bonds: Attractive, Immigrant, Family. Occupation: Painter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kerkad Kimbatuul, Male Dragonborn Paladin 9
Medium (6'2") Dragonborn, Lawful Evil (CR 9)
Armor Class 9
Hit Points 77 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 13 (+1)11 (+0) 8 (-1)15 (+2)
Skills Nature +3, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 170 pp. Golden yellow topaz (400 gp). Chrysoberyl (140 gp). Blue quartz (14 gp). Chalcedony (60 gp). Fire opal (800 gp). Azurite (14 gp). 1 Minor magic item.


Social Check DCs

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