Dynamic Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a rose on it. His cinnamon fur is greasy and uncared for. His eyes are green.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In the meantime he has taken over work as a Stylist and occasionally as a mercenary.
Motivation: Sabotage a competitor; and expand his business
Flaws: Ugly, Depressed. Bonds: Adventurer, Military, Job. Occupation: Stylist
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp. Freshwater pearl (15 gp).
Whurbin Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He is well dressed, but even with his fine clothing he looks run-down. He has a hunchback. His white hair is greasy and uncared for. His eyes are gray and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in a small plains village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Sabotage a competitor; and expand his business
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature, Job. Occupation: Stableman
Voice: Indian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 70 gp.
Pirithin Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a clover on it. His golden hair is cut short with large spiked bangs in the front. His eyes are likewise green.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to loving parents in a slum to the north. Through the years after Pirithin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Pirithin's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he loathes his own lifestyle
Flaws: Depressed, Antagonistic. Bonds: Attractive, Mentor, Poor. Occupation: Armorer
Voice: Switch between two voices
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1900 sp.
Beast Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her whole body is exceptionally muscular. Her yellow fur is lengthy and is close to two feet long. This amber eyed westerner is not easily forgotten.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gifted from a young age, Beast studied abroad. In her 17th year, her parents were killed by a goblins raid, leaving Beast alone in the world. After a stint in an orphanage, she was adopted. She left for the west, certain she would find work there.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and she wants revenge against goblins
Ideals: Gifted. Bonds: Immigrant, Enemies, Rich. Occupation: Mortician
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Giant, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp. Onyx (80 gp).
Juliana Thackeray, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing a perfectly clean shirt and pair of pants. She keeps her white hair in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born in a small island village. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her brother's freedom.
Motivation: Doesn't want to be a Fortune-teller and was forced into it by her family; and to reunite with her absent father
Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant, Family, Nature. Occupation: Fortune-teller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Celestial, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5
Possessions: 700 sp.
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