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NPC Generator

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Advanced [show]


Leaf Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is physically well-built. Her cinnamon fur is braided into rings. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Roofer arts, while her mother instructed her in etiquette, music and courtly manner. Cursed with lycanthropy at a very young age, Leaf has worked very hard to control her curse. She has been saving her money to try and buy her sister's freedom.

Motivation: An old rival family wants her found; and expand her business

Flaws: Shy, Disease. Bonds: Rich, Attractive, Job, Family. Occupation: Roofer

Voice: Stutters

Attributes [hide]

Leaf Wing, Female Tabaxi Commoner 7
Medium (5'7") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)7 (-2) 9 (-1)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 9
Languages
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


John Chester, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. He sports a long auburn beard, and similarly colored long hair. His gray eyes peer out from beneath his wide-brimmed brown hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Fighting, Joker. Flaws: Insane, Impulsive. Bonds: Military. Occupation: Bather

Voice: Speaks like tongue is numb

Attributes [hide]

John Chester, Male Human Fighter 2
Medium (5'11") Human, Lawful Good (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)10 (+0) 13 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 120 gp.


Social Check DCs


Tree In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear brown tank tops with red pants. He keeps his long gray fur kept up in a rat tail. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the east. His childhood dream was to be a Locksmith, but he was a colossal failure. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Architect

Voice: Scottish accent

Attributes [hide]

Tree In the Wind, Male Tabaxi Sorcerer 10
Medium (6'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 29 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)19 (+4) 11 (+0)16 (+3) 10 (+0)12 (+1)
Skills Deception +5, Religion +7
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon, Gnoll
Attacks Melee +8 / 3d6+4, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666530

Possessions: 2200 gp. Canary diamond (5000 gp). Chalcedony (20 gp). Bloodstone (20 gp). Golden yellow topaz (700 gp). Black opal (1500 gp). 1 Minor magic item.


Social Check DCs


Hrathy Tickle, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a weathered and beat up set of banded mail beneath an oversized white coat. Her hair is long and silver with streaks of brown, and is pulled back with small white clips. She wears an eyepatch.

Personality: She loves telling others what to do and how they should feel about things. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of eastern immigrants she idolized her mother. Hrathy was born on a far eastern plains where she grew up under the tutelage of her mother, an expert Bounty Hunter. She moves from town to town, unable to find a place to settle.

Motivation: To prove her worth to the world.

Ideals: Opinionated, Joker. Flaws: Ugly. Bonds: Immigrant. Occupation: Bounty Hunter

Voice: Squeaky

Attributes [hide]

Hrathy Tickle, Female Half-Orc Wizard 7
Medium (5'3") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)9 (-1) 9 (-1)8 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Silver chalice with lapis lazuli gems (180 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Huru Kirby, Female Half-Orc [Permalink]

Personal [hide]

Description: She stands about 5'6" and wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her right hand appears badly burned and disfigured. Her silver hair is slicked back into a classic pompadour. Her face is scarred and worn.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Huru took refuge in the ruined castle and found the beat up sickle and armor she uses now. She now owns her own business.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Huru Kirby, Female Half-Orc Sorcerer 3
Medium (5'6") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)12 (+1) 7 (-2)10 (+0)
Skills Athletics +5
Senses Passive Perception 8
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 200 gp.


Social Check DCs

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