Quilla Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a ceremonial dagger, but if one is not available she will default to her whip. She sports black long hair. She is baby faced.
Personality: She is extraordinarily eccentric. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: Quilla lived on a farm with her mother, near the main road leading to a nearby town. She moved from fad to fad and when she turned 15 she discovered writing. Due to her spouse's obsession with being a Dyer they were divorced and she won custody of their daughter. She worked as a Navigator, and she later adopted a second daughter.
Motivation: To unite with her sister; and her spouse's relatives view her with great suspicion
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Family. Occupation: Navigator
Voice: Jittery and nervous
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 10)
Armor Class 10
Hit Points 75 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Druidic
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shamil Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a worn and beaten armor. Sporting a silver mohawk this woman's hair draws a lot of attention. Her otherwise smooth face is marked with small tiny scars.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was raised in a white middle class family as the only child. She dropped out of school before completing her studies. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants revenge against brigands; and she seems to be bored by most things
Ideals: Persistence, Logical. Flaws: Shy, Mundane. Bonds: Enemies. Occupation: Mercenary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 62 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 gp. A pair of silk slippers encrusted with tiny pearls. (40 gp). Silver comb with moonstones (500 gp). Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jacoba Murphy, Female Half-Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a custom-built plate barding that's adorned with violet lining and desert motifs. Her black hair, when down, is lengthy. She is baby faced.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born in a small mountains village. She was taken as a slave by a traveling circus and forced to perform She has set out to sabotage the competition.
Motivation: To be a Engraver again; and further expansion of business
Ideals: Logical. Bonds: Job, Nature, Slave. Occupation: Banker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 700 gp. Bloodstone (70 gp). Black pearl (900 gp). Black pearl (900 gp).
Mara Berevan, Female Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a tan vest and prefers brown and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has done her best to style her white hair to look like a famous performer. She has a tattooed face.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To prove her worth to the world.
Ideals: Joker. Flaws: Ugly, Impulsive, Mundane, PTSD. Occupation: Dyer
Voice: Posh accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Einkil Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light grey in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. His hair is chestnut and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is almost excessively polite to everyone, even when angry. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Einkil took refuge in the ruined castle and found the beat up rapier and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural half-elven artifacts is his passion
Flaws: Insomniac, Shy, Impulsive, Ugly. Bonds: Nature, Adventurer. Occupation: Shoemaker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 7
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!
