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NPC Generator

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Advanced [show]


Gynk Blakeley, Female Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her brown hair is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She can't help but pocket interesting objects she comes across

History: She was born to a criminal king-pin and mafia family In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: Wants to work out more often; and she has decided she is irredeemable

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Criminal record, Job. Occupation: Shipwright

Voice: Can't modulate volume

Attributes [hide]

Gynk Blakeley, Female Half-Orc Warlock 1
Medium (5'8") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 16 (+3)13 (+1)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 1 Banded mail.


Social Check DCs


Marigold Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears just a white suit. Her black hair is cut jaggedly and amateurishly. Her eyes are blue and catlike.

Personality: She is almost excessively polite to everyone, even when angry. She is an amazing painter.

History: Sold as a small child to a necromancer, Marigold was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When Marigold reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to travel the world and help people.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Mentor, Military. Occupation: Roofer

Voice: Spanish accent

Attributes [hide]

Marigold Swiftwhistle, Female Halfling Barbarian 3
Small (2'8") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 32 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 14 (+2)7 (-2)
Skills Nature +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Suhnae Horineth, Male Elf [Permalink]

Personal [hide]

Description: This southern man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. His white hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is skeptical of what others tell him and is slow to trust.

History: Suhnae was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Persistence. Flaws: Insomniac, Shy. Bonds: Poor, Immigrant. Occupation: Healer

Voice: Low rumbling, strings words together

Attributes [hide]

Suhnae Horineth, Male Elf Ranger 1
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 90 gp.


Social Check DCs


Ida LaCava, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many red ritualistic tattoos. She has the majority of her body covered in plate. Her blonde hair is unkempt and raggedy. Her green unseeing eyes seem to look past you.

Personality: She is fixated on the number 66. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She enjoys reading and quiet.

History: Ida was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: Many dire rats want her driven away; and she is not mentally stable, and does not behave rationally

Flaws: Ugly, Disease, Insane. Bonds: Poor. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ida LaCava, Female Half-Elf Aristocrat 12
Medium (5'2") Half-Elf, Lawful Good (CR 12)
Armor Class 11
Hit Points 92 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)8 (-1) 9 (-1)11 (+0)
Skills Insight +3, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 1000 gp. Azurite (6 gp). Black pearl (1400 gp). Black star sapphire (1300 gp). Fire opal (1300 gp). Golden yellow topaz (1400 gp). Chrysoprase (40 gp). Tiger eye turquoise (6 gp). Clear bright green emerald (8000 gp). Coral (110 gp). Moss agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Charlton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a dagger on it. His blonde hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with finding treasure.

History: The child of a Shoemaker, who enjoyed hunting, Guy was taken on many hunting expeditions. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Cartwright and occasionally as a mercenary.

Motivation: Find a way to reverse the transformation of his sister; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Terse. Bonds: Adventurer, Nature, Job, Family. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Guy Charlton, Male Human Monk 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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