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NPC Generator

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Advanced [show]


Ahlyssa Tyndall, Female Human [Permalink]

Personal [hide]

Description: She wears brown painted combat armor at almost all times. She is physically well-built. She wears a deerstalker hat to cover her moderate length chestnut hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She will rave to anyone who will listen. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born in the south her family was never financially stable. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Justice. Flaws: Insane. Bonds: Poor, Military. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Ahlyssa Tyndall, Female Human Cleric 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)9 (-1) 13 (+1)9 (-1)
Skills Insight +4, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 100 gp.


Social Check DCs


Hamil Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears professional attire. His black hair is lengthy and is close to two feet long. His eyes are green and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born at the edge of vast mountains. Hamil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hamil decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and find a way to reverse the transformation of his brother

Flaws: Emotional. Bonds: Attractive, Family, Nature, Criminal record. Occupation: Bather

Voice: Whispers

Attributes [hide]

Hamil Stoutbridge, Male Halfling Wizard 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 24 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)9 (-1) 15 (+2)11 (+0)
Skills Animal Handling +5, Nature +2
Senses Passive Perception 12
Languages Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs


Gerald Abram, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair and beard is wavy and long. His fierce amber eyes like to dwell on things.

Personality: He has a massive crush on the younger sibling of the Sellsword who has hired him part-time. He uses divination through singing.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: To clean up the streets; and to protect his home

Ideals: Gifted. Bonds: Has a crush, Criminal record, Guardian. Occupation: Sellsword

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Abram, Male Human Druid 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)9 (-1) 16 (+3)13 (+1)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 1 Minor magic item.


Social Check DCs


Thodris Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is generally shirtless and showing off her tattooed chest. She keeps her brown hair in a flapper bob. She has gleaming, smiling gray eyes.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She does not trust anyone and sleeps with one eye open.

History: She is the product a well kept family trust fund and as such has never really known need. Her childhood dream was to be a Hunter, but she was a colossal failure. She was always very intelligent and has formed a secret society of philosophers.

Motivation: Revenge; and sabotage a competitor

Flaws: Insomniac, Secretive. Bonds: Job, Rich, Enemies. Occupation: Mason

Voice: High pitched and raspy

Attributes [hide]

Thodris Lutgehr, Female Dwarf Wizard 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)13 (+1) 11 (+0)14 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


John L'Fondant, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and brown robe with the hood down. He carries with him a set of spears, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has moderate length blonde hair. He has several tiny ruby earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. John took refuge in the ruined castle and found the beat up spear and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Fighting, Passionate. Bonds: Rich, Adventurer, Nature. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

John L'Fondant, Male Half-Elf Commoner 15
Medium (4'11") Half-Elf, Neutral Good (CR 15)
Armor Class 10
Hit Points 51 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)12 (+1) 10 (+0)7 (-2)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0

Possessions: 8000 gp. Blue quartz (5 gp). Carnelian (70 gp). 1 Medium magic item.


Social Check DCs

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