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NPC Generator

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Advanced [show]


Solomon Toti, Male Half-Elf [Permalink]

Personal [hide]

Description: He sports violet clothing, slightly heavier than average wear. His auburn hair is knotted and matted. His eyes are green and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Jeweler business at a young age. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and balancing his hectic life and new jeweler responsibilities is difficult

Ideals: Gifted. Bonds: Adventurer, Job. Occupation: Jeweler

Voice: Uses lots of figures of speech

Attributes [hide]

Solomon Toti, Male Half-Elf Barbarian 7
Medium (5'3") Half-Elf, True Neutral (CR 7)
Armor Class 12
Hit Points 59 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 17 (+3)16 (+3)
Skills Intimidation +6, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 7000 sp.


Social Check DCs


Mindartis Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, violet cloak. With bright golden hair and a scraggly beard. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He receives visions of the future at random moments

History: Gifted from a young age, Mindartis studied abroad. He made a point of taking high paying jobs and getting most of it up front. He has set out to sabotage the competition.

Motivation: He wants to meet his childhood hero; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer, Job, Religious. Occupation: Butcher

Voice: Hollow voice

Attributes [hide]

Mindartis Yaeldrin, Male Half-Elf Barbarian 3
Medium (5'1") Half-Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)10 (+0) 13 (+1)6 (-2)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 15000 cp.


Social Check DCs


Adelard Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Fortune-teller uniform. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a clover on it. His golden hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has achieved small success as a Fortune-teller.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Artistic. Flaws: Insane. Bonds: Job, Nature, Immigrant. Occupation: Fortune-teller

Voice: Pirate accent

Attributes [hide]

Adelard Hayhurst, Male Human Adept 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 9 (-1)12 (+1)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Celestial, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Art Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is typically in his Body Guard uniform. He wears his black fur up. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is extraordinarily eccentric. He is a great chef.

History: He was born at the edge of vast mountains. He was an apprentice working in his mother's forge. He struck the Body Guard job and began his own company from there.

Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Body Guard

Voice: Voice breaks

Attributes [hide]

Art Of Winter, Male Tabaxi Warlock 4
Medium (5'10") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 500 gp.


Social Check DCs


Eleanor Hallewell, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears an entirely brown suit with pastel socks and a vest with buckled shoes and is in decent physical shape. She has a long golden ponytail with little hanging trinkets. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She likes to make people angry or surprised. A true patriot, Eleanor would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was raised in a plains tribe. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels that her past leaves her morally obligated to help; and she wants nothing more than to rejoin the army

Flaws: Insane, Antagonistic. Bonds: Military, Nature, Criminal record. Occupation: Server

Voice: Speaks fast with a slight lisp

Attributes [hide]

Eleanor Hallewell, Female Human Druid 6
Medium (5'8") Human, Lawful Evil (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)9 (-1) 11 (+0)16 (+3)
Skills Medicine +3, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 600 gp. Blue quartz (9 gp). Blue star sapphire (700 gp). 1 Full Plate. 1 Darkwood Shield.


Social Check DCs

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