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Advanced [show]


Karg Hadleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'10" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His left leg appears badly burned and disfigured. His hair is auburn and curly. His fierce gray eyes like to dwell on things.

Personality: He will rave to anyone who will listen. He is able to make almost anything out of random pieces of junk.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to open a new tavern; and to reunite with his old friends

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Adventurer, Job. Occupation: Scribe

Voice: Irish accent

Attributes [hide]

Karg Hadleigh, Male Half-Orc Cleric 7
Medium (6'10") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Investigation +2, Performance +5
Senses Passive Perception 11
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 900 gp. Peridot (30 gp). Emerald (1600 gp). Iolite (30 gp). Fiery yellow corundum (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears clothing that is held on in multiple layers but all of it is in poor condition. Beneath his clothing is a huge mess of scar tissue. His brown hair is still thick. His skin is flawless and his gray eyes scan people very quickly.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invites people to come help in his community garden.

History: He was born to loving parents in a slum to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Passionate, Philantrophist. Bonds: Poor, Slave, Attractive. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Morkral Battlehammer, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 380 gp. Deep blue spinel (400 gp).


Social Check DCs


Geoffrey Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft black waves gently in the breeze. He has moderate length chestnut hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is almost excessively polite to everyone, even when angry. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Flaws: Shy. Bonds: Rich, Attractive, Family. Occupation: Shepherd

Voice: Laughs frequently while speaking

Attributes [hide]

Geoffrey Durkin, Male Half-Elf Ranger 5
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 5 (-3)12 (+1) 17 (+3)8 (-1)
Skills Investigation +4, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Smoky quartz (20 gp). Coral (40 gp).


Social Check DCs


Eldeth Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears very tight pants and wife beaters, though occasionally she sports a grey coat. She sports red long hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born in a small village she learned the ways of the warrior from her father. Cursed with a spirit at a very young age, Eldeth has worked very hard to control her curse. After a long history of fighting, Eldeth and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she is compelled to act according to her religious beliefs

Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Religious. Occupation: Bookbinder

Voice: Loud with bravado

Attributes [hide]

Eldeth Burrowfound, Female Dwarf Cleric 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)9 (-1) 10 (+0)10 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 150 gp. 1 Good lock.


Social Check DCs


Nimble Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman wears a fancy brown dress. Her clothes are grease stained in places. She has wavy orange fur. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She uses divination through singing.

History: Nimble was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She helped her father out around the business and became quite the natural. She tends to her Beggar job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business.

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Beggar

Voice: Speaks with back of mouth

Attributes [hide]

Nimble Grass, Female Tabaxi Warlock 1
Medium (4'10") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)17 (+3) 10 (+0)13 (+1)
Skills Medicine +2, Nature +5
Senses Passive Perception 10
Languages Common, Orc, Ignan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 200 sp. Amber (150 gp).


Social Check DCs

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