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NPC Generator

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Advanced [show]


Pyntle Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears tan trousers with grey and blue striped suspenders. She wears various colorful collared shirts. She wears a colorful flower in her auburn hair. Her eyes are violet.

Personality: She is happy with her job as a Detective. She turns her eye from what people do, preferring to live and let live. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born to loving parents in a slum to the north. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Detective. She used her abilities to travel the world and help people.

Motivation: Further expansion of business; and balancing her hectic life and new detective responsibilities is difficult

Ideals: Athletic, Philantrophist. Bonds: Attractive, Job, Poor. Occupation: Detective

Voice: Sensual and smooth

Attributes [hide]

Pyntle Daergel, Female Gnome Expert 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)13 (+1) 9 (-1)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. Golden yellow topaz (900 gp). Citrine (70 gp). Fire opal (500 gp). Jet (70 gp). 1 Minor magic item.


Social Check DCs


Tippletoe Offund, Female Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears rags and sports a simple walking cane. She wears a top hat to hide her balding. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a very good compulsive liar and kleptomaniac.

History: She was born blind and as such lacked many opportunities for work. Like her mother and her sister before her, after school she went straight into learning to become a Mayor. She ran away from her former home and has been making her living as a Mayor for the past few years.

Motivation: She is a bit of a kleptomaniac.

Ideals: Persistence. Flaws: Disease. Bonds: Poor, Attractive, Criminal record, Job. Occupation: Mayor

Voice: Spanish accent

Attributes [hide]

Tippletoe Offund, Female Gnome Aristocrat 4
Small (3'1") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)15 (+2) 8 (-1)14 (+2)
Skills Athletics +3, History +4
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 100 gp. Bloodstone (40 gp). Sard (40 gp). Banded agate (8 gp).


Social Check DCs


Dentratha Phrahdrandon, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a custom-built plate barding that's adorned with black lining and desert motifs. She keeps her green crest in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Calm and collected, she is a well trained Navigator. She is a ruthless business woman, a trait she acquired from her mother.

History: Dentratha was born in the south. At a young age she loved to build and create. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dentratha took refuge in the old dungeon and found the beat up whip and armor she uses now. She has been a successful dealer in antiques buying low and selling high.

Motivation: She doesn't get along with people that don't share her tastes; and she is unsatisfied with her job

Ideals: Entrepeneur, Persistence, Impeccable. Bonds: Job, Nature. Occupation: Navigator

Voice: Timid voice

Attributes [hide]

Dentratha Phrahdrandon, Female Dragonborn Barbarian 6
Medium (6'3") Dragonborn, Neutral Evil (CR 6)
Armor Class 9
Hit Points 59 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)17 (+3) 13 (+1)15 (+2)
Skills Performance +5
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 800 gp. Silver pearl (100 gp). Jade (100 gp). Eye agate (7 gp). Tiger eye turquoise (7 gp).


Social Check DCs


Qemuel Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light green in addition to tight pants. His silver hair is still thick. He has gold eyes and a green hat with a yellow feather.

Personality: Calm and collected, he is a well trained Mortician. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the south to a Mortician, Qemuel learned a great deal about his mother's area of expertise. Qemuel abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Qemuel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him; and to be a performer again

Ideals: Optimist, Fighting, Impeccable. Bonds: Job, In love, Adventurer. Occupation: Mortician

Voice: Breathy voice

Attributes [hide]

Qemuel Idea, Male Tiefling Warlock 3
Medium (6'8") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 pp.


Social Check DCs


Watson Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, constantly wearing a white suit, black shirt, and green tie. His broad hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.

History: Watson was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their daughter. He worked as a Miner, and he later adopted a second daughter.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Enemies, Family. Occupation: Miner

Voice: Deep voice with rolling R's

Attributes [hide]

Watson Warmwater, Male Halfling Paladin 3
Small (3'4") Halfling, Lawful Good (CR 3)
Armor Class 15
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)13 (+1) 17 (+3)13 (+1)
Skills Deception +3, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs

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