Hûra Copeland, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his red hair. He wears crescent spectacles with a black brim.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A true patriot, Hûra would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of southern immigrants he idolized his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Impeccable. Bonds: Attractive, Military, Immigrant. Occupation: Shipwright
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 10)
Armor Class 9
Hit Points 57 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 5 (-3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 110 pp. Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp).
Yurgunn Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has wavy silver hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: Yurgunn speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is able to make almost anything out of random pieces of junk.
History: Born in the north her family was never financially stable. She moved out south to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable, Gifted. Bonds: Attractive, Poor, Criminal record. Occupation: Shoemaker
Voice: Draws out vowels
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 170 gp.
Tervaround Gummen, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'0". She is dressed in a clean blue cloak covering her clean studded leather. She has done her best to style her chestnut hair to look like a famous performer. Her green eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of herself, she believes she is the best Bellfounder born in the past three hundred years. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Tervaround lived on a farm with her mother, near the main road leading to a nearby town. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She became a Bellfounder soon after.
Motivation: She feels the way she acts is they only way to get by in the world; and wishes to resurrect an old love
Ideals: Impeccable. Bonds: Job, Rich, Family, In love. Occupation: Bellfounder
Voice: Stutters
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 57 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 13 (+1) | 4 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Gnome, Giant
Attacks Melee +5 / 3d4+2, Ranged +1 / 3d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 gp. Bloodstone (30 gp). Amethyst (90 gp). Star ruby (500 gp). Rock crystal (30 gp). Amber (90 gp). Star rose quartz (30 gp). Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elizabeth Hallewell, Female Human [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her black hair, when down, is lengthy. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised in a island tribe. Brilliant and gifted she never wanted to apply herself. After a long history of fighting, Elizabeth and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and meet up once more with her childhood friend
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Marshal
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 200 gp.
Jak Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is silver and very short. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Recently he has begun working with bootleggers and crooks.
Motivation: Find a way to reverse the transformation of his brother; and he has comitted a past crime that haunts him to this day
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Family, Criminal record. Occupation: Barber
Voice: Indian accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 4)
Armor Class 15
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Minor magic item.
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