Mordai Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of morningstars, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His white hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He used his abilities to trick people and travel the world for free.
Motivation: He feels kind of lost in life.
Ideals: Fighting, Logical. Flaws: Depressed. Bonds: Criminal record, Rich. Occupation: Masseuse
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 18 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 7 (-2) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Auran, Orc
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item.
Gale Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is wearing a long, brown cloak. She wears her cinnamon fur down. She wears crescent spectacles with a black brim.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She is a Slaad in disguise. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gale took refuge in the old dungeon and found the beat up hammer and armor she uses now. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To be a Spice Merchant again; and further expansion of business
Ideals: Athletic, Impeccable. Bonds: Rich, Adventurer, Nature, Job. Occupation: Armorer
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Gurdis Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case. She wears her silver hair up in a very large beehive style do. She has amber eyes.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the east to a Guard, Gurdis learned a great deal about her father's area of expertise. There was a wharf not far from home where she often wandered off to fish. She has achieved small success as a Guard.
Motivation: She has a crush on the local Roofer; and wants to open a new tavern
Ideals: Philantrophist, Optimist. Bonds: Job, Nature, Has a crush. Occupation: Guard
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 29 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 280 gp.
Mehen Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black vest and prefers green and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. His blue crest is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Mehen was born in the north. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mehen took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He now travels the world, in search of power and loot.
Motivation: Seeks redemption; and he has passion for adventuring and risk
Ideals: Persistence. Flaws: Ugly. Bonds: Nature, Criminal record, Adventurer. Occupation: Body Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 31 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).
Damien Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: An older man who is wearing a tight white one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His hair, while still mostly white, has prominent grey streaks. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He acts crazy and hedonistic. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was always a brilliant, if unscrupulous mind. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He got away from his former life and has fallen to alcoholism.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Addict, Hedonist, Insane. Bonds: Job. Occupation: Knight
Voice: Australian accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 8)
Armor Class 13
Hit Points 63 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 15 (+2) | 6 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 2d10-3, Ranged +5 / 2d10+2, Grapple +2
Possessions: 300 gp. Azurite (7 gp). Smoky quartz (80 gp). Blue quartz (7 gp). Aquamarine (1600 gp).
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