Murook Webley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears bulky white painted plate armor. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She wears a top hat to hide her balding. This gray eyed southerner is not easily forgotten.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mayor arts, while her mother instructed her in etiquette, music and courtly manner. A gypsy cursed her at a young age, leading to her ugly appearance. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To be a Blacksmith again; and she is greedy
Ideals: Joker. Flaws: Ugly. Bonds: Family, Rich, Job. Occupation: Mayor
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 800 gp. 1 Spyglass.
Virra Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears dull tan sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortbow, just in case. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her gray eyes are slightly larger than normal.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Virra is combative with any and all who dare try her patience in the slightest.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and marry her brother to traveling adventurers
Ideals: Justice. Flaws: Ugly. Bonds: Family, Military, Criminal record. Occupation: Apothecary
Voice: Squeaky
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Adelaide Staurheim, Female Human [Permalink]
Personal [hide]
Description: She dresses in grey turtlenecks beneath a black coat with yellow slacks. Her hair is cut close to her head. She is very pretty but has cold, dead eyes.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She was born to loving parents in a slum to the north. Her arcane abilities were realized during a raid on her village. She has never given up on her poetry dream.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and she wants revenge against brigands
Ideals: Disciplined, Artistic, Gifted. Bonds: Attractive, Poor. Occupation: Bather
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 3000 cp.
Shadow Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman wears an entirely brown suit with black socks and a vest with buckled shoes and is in decent physical shape. She has moderate length red fur. Her ears are large.
Personality: She is very quiet and rarely speaks above a whisper. She is frequently practicing swordplay.
History: She was raised in a white middle class family as the only child. She moved out east to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She feels that her past leaves her morally obligated to help; and to end her boredom
Flaws: Ugly, Shy, Mundane. Bonds: Military, Criminal record. Occupation: Spice Merchant
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 9 (-1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. Brass mug with jade inlays (100 gp).
Emma Willoughby, Female Human [Permalink]
Personal [hide]
Description: She typically wears brown cloth garments or leather armor, and she perpetually has her kukri ready. She sports chestnut long hair. Her eyes, though not visible through her cowl, are hazel.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She takes great joy in being the best Architect in town.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A freak accident while working with her Fortune-teller mother left her crippled. She now owns her own business.
Motivation: Expand her business; and further expansion of business
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Job, Immigrant. Occupation: Architect
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 9)
Armor Class 12
Hit Points 67 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 15000 sp. Azurite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
