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NPC Generator

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Advanced [show]


Ivellios Amastacia, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tan coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. He wears a colorful flower in his auburn hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Farmer first and foremost. He believes firmly that knowledge should be universal. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern.

Bonds: Attractive, Job, Criminal record, Mentor, Military. Occupation: Farmer

Voice: Breathy voice

Attributes [hide]

Ivellios Amastacia, Male Elf Druid 3
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2800 sp. Solid gold idol (800 gp). 1 Climber’s kit. 1 Average lock. 1 Average lock.


Social Check DCs


Simon Woods, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is generally well dressed albeit a few years behind the times. His hair is auburn, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism. Flaws: Cynical. Bonds: Attractive. Occupation: Assassin

Voice: Pirate accent

Attributes [hide]

Simon Woods, Male Human Cleric 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)14 (+2) 10 (+0)17 (+3)
Skills History +4, Insight +2
Senses Passive Perception 10
Languages Common, Terran, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Jane Gracey, Female Half-Elf [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She carries a battered scimitar and tarnished sai as well. Her brown hair is cut short. She has a dull look in her hazel eyes.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Jane enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is currently in port desperately looking for someone to get her out; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly, Hedonist, Disease. Bonds: Adventurer, Slave. Occupation: Bricklayer

Voice: Loud with bravado

Attributes [hide]

Jane Gracey, Female Half-Elf Wizard 5
Medium (4'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)16 (+3) 16 (+3)9 (-1)
Skills Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Gnome, Goblin, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 100 gp. Brass mug with jade inlays (400 gp). Silver ewer (90 gp). Solid gold idol (400 gp). Fire opal pendant on a fine gold chain (1400 gp). 1 Full Plate.


Social Check DCs


Oppah Dunben, Female Gnome [Permalink]

Personal [hide]

Description: A middle-aged woman, she is dressed in a clean tan cloak covering her clean studded leather, and is pretty ugly. Her golden hair, when down, is lengthy. Her eyes, though not visible through her cowl, are brown.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She always tries to repair and not replace. It was this mentality that drove her into the Carter business.

History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Carter

Voice: Middle-eastern accent

Attributes [hide]

Oppah Dunben, Female Gnome Aristocrat 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)7 (-2) 12 (+1)12 (+1)
Skills Religion +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Jarana Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a lot of dark rich colors, with gold accents. Her brown hair is slicked back into a classic pompadour. Her violet eyes peer out from beneath her Stetson brown hat.

Personality: She is a Bellfounder first and foremost. She believes firmly that knowledge should be universal. She is a great chef.

History: A powerful necromancer made her what she is. Her psionic abilities were realized during a raid on her village. She inherited the family business which she has now maintained for 9 years.

Motivation: To be a Slave Trader again; and expand her business

Ideals: Gifted. Bonds: Attractive, Job, Mentor, Immigrant. Occupation: Bellfounder

Voice: Can't modulate volume

Attributes [hide]

Jarana Foamtankard, Female Dwarf Rogue 3
Medium (3'10") Dwarf, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 14 (+2)13 (+1) 11 (+0)7 (-2)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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