Orsik Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Regain custody of his son; and to unite with his brother
Flaws: Ugly, Insane. Bonds: Family, Rich. Occupation: Hunter
Voice: High pitched and raspy
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 9
Hit Points 69 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Infernal
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
Possessions: 3000 gp. Fiery yellow corundum (1100 gp). Violet garnet (900 gp). Rhodochrosite (12 gp). Bloodstone (40 gp). Fiery yellow corundum (1100 gp). Azurite (12 gp). Onyx (40 gp). Moss agate (12 gp). Emerald (1100 gp). 1 Minor magic item.
Gimurt Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'2", this man wears a fine chain shirt which he covers with brown colored cloaks and clothing. His brown hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is greedy; and to get a good night's sleep
Ideals: Joker. Flaws: Insomniac, Shy, Disease. Bonds: Rich. Occupation: Farmer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 200 gp.
Dondon Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'0". He wears a simple red robe with pastel stripes complete with hood, and his gloved hand is found clutching a rapier. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the west to a Mason, Dondon learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Mason job now, and dutifully fulfills any obligations he has.
Motivation: To be a Blacksmith again; and he is unsatisfied with his job
Ideals: Fighting, Artistic. Flaws: Secretive. Bonds: Job. Occupation: Mason
Voice: Mousy voice
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 200 gp. 1 Full Plate.
Wobbles Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. He has a slight overbite and is overall scrawny. He has styled his red hair well, parting it to the right. His thin eyebrows rest above his beady hazel eyes.
Personality: He speaks before he thinks and is too direct. He is used to getting what he wants. In part because he is a meticulous planner.
History: He got into the Bounty Hunter business at a young age. A gifted student he started as a Stableman, but he got bored and became a Bounty Hunter. He has drifted from career to career and currently works as a Bounty Hunter.
Motivation: To prove his worth to the world; and he is unsatisfied with his job
Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Rich, Job. Occupation: Bounty Hunter
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Terran, Infernal, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Theirastra Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses in collared shirts and wears a proper scarf over her head. She keeps her brown hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She invites people to come help in her community garden.
History: She was born on a small isolated farm. Like her mother and her brother before her, after school she went straight into learning to become a Herbalist. She now owns her own business.
Motivation: Expand her business.
Ideals: Philantrophist. Bonds: Job, Nature. Occupation: Herbalist
Voice: Timid voice
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 13)
Armor Class 15
Hit Points 75 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 14 (+2) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Draconic, Gnome
Attacks Melee +4 / 4d4+0, Ranged +9 / 4d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 100 pp. Rich purple corundum (1200 gp). Golden yellow topaz (900 gp). Silver pearl (40 gp). Alexandrite (900 gp). Red garnet (40 gp). Violet garnet (900 gp). Coral (40 gp). Deep blue spinel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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