Beiro Melancon, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he usually wears his yellow robe and has his axe always slung over his shoulder. With a patchy chestnut beard and wild chestnut hair. His brown eyes are slightly larger than normal.
Personality: Beiro wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is obsessed with finding treasure.
History: Born to a pair of adventurers, Beiro grew up listening to his father's many stories. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is greedy; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Justice. Bonds: Adventurer, Debt, Rich. Occupation: Actor
Voice: Spits words with contempt
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 52 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 16 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Druidic, Gnoll, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 400 gp. 2 Acid flasks. 1 Smokesticks.
Gilthur Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is renowned for his bright brown suits and hats. His tied-back hair is silver. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is overprotective of those who hire his services. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the west to a Mason, Gilthur learned a great deal about his father's area of expertise. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He became a Mason soon after.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and he wants nothing more than to rejoin the army
Bonds: Guardian, Slave, Job, Enemies, Military. Occupation: Mason
Voice: Excited and jittery
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Giant
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Vani Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears many layers of old clothing at all times and is in decent physical shape. Her blonde hair is braided into rings. She has blue eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She believes the world needs to unite to get rid of gnolls once and for all.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her childhood dream was to be a Farmer, but she was a colossal failure. She has worked as a Soapmaker like her mother before her.
Motivation: She is unsatisfied with her job; and she has a rivalry with the church that dominates her actions
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Enemies, Religious, Job. Occupation: Soapmaker
Voice: Relaxed voice
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 10)
Armor Class 14
Hit Points 37 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: Bloodstone (30 gp). Aquamarine (400 gp). 1 Minor magic item. 1 Minor magic item.
Theobald Remington, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, and carries scythes. His golden hair is greasy and uncared for. His face is covered beneath a completely black helmet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.
History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and marry his brother to traveling adventurers
Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Scribe
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Fargrim Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is slicked back into a classic pompadour. His green eyes dart from person to person to random spaces in the air.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with a lost civilization.
History: When he was but 8 years old his parents immigrated from the east. A few years later when the north was not economically sound they moved to his current location. He has since lost track of the people in his past.
Motivation: A need for knowledge about a nearby landmark; and he's in love
Bonds: Poor, Adventurer, Immigrant, Family, Has a crush. Occupation: Fisher
Voice: Speaks with a cold
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 29 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 500 sp. 1 Masterwork Common Melee.
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