Kelter Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is silver and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the east was not economically sound they moved to his current location. He has worked as a Cartwright like his mother before him.
Motivation: Dragonborn compassion; and sabotage a competitor
Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Job, Immigrant. Occupation: Cartwright
Voice: Draws out vowels
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +3
Possessions: 2000 sp.
Gennal Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. With a patchy silver beard and wild silver hair. His eyes, though not visible through his cowl, are hazel.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born into a rich family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Many dire rats want him driven away; and doesn't want to be a glassblower and was forced into it by his family
Ideals: Opinionated, Entrepeneur. Bonds: Family, Rich, Enemies. Occupation: Glassblower
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 14 (+2) | 14 (+2) | 5 (-3) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Auran
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 10000 cp.
Efferil Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair, while still mostly golden, has prominent grey streaks. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a habit of throwing himself into exceedingly dangerous situations.
History: Efferil hails from a village terrorized by dire rats. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Flaws: Addict, Antagonistic, Impulsive. Bonds: Rich, Enemies. Occupation: Bounty Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Chain shirt.
Egelina Meliamne, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow cloak and cross-gartered brown stockings. She has dyed her greying silver hair a little too much giving a sharp silver color. Her gray eyes are slightly larger than normal.
Personality: While she acts the brute, she is far gentler than she would appear. She has a minor phobia of water and hates getting wet.
History: Sold as a small child to a brothel owner, Egelina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She helped her father out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Fearful. Bonds: Mentor, Job, Adventurer. Occupation: Miller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 310 gp. 1 Half-Plate.
Diesa Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: 4'0" and muscular, this western woman wears professional attire. She has a very tight haircut. Her green unseeing eyes seem to look past you.
Personality: She has a massive crush on the younger sibling of the Locksmith who has hired her part-time. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born blind and as such lacked many opportunities for work. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town working and never settling down anywhere, but has fallen for a local Beggar. She hasn't told them the truth, but wants to settle down with them.
Motivation: She's attracted to the PC; and she wants to get laid
Ideals: Athletic. Flaws: Disease, Fearful. Bonds: Attractive, Has a crush. Occupation: Locksmith
Voice: Sleepy voice
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Masterwork Common Melee.
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