Doudra Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'6" western woman, she wears tattered old clothes. Her gold crest is smooth and relatively long. She has several tiny ruby earrings on each ear.
Personality: She has a massive crush on the younger sibling of the Barkeep who has hired her part-time. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Her father raised her in a mountain cabin. There was a wharf not far from home where she often wandered off to fish. She has gone from town to town working and never settling down anywhere, but has fallen for a local Butcher. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants her loneliness to end.
Ideals: Justice. Flaws: Ugly. Bonds: Rich, Has a crush, Nature. Occupation: Barkeep
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 48 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +5
Possessions: 200 pp. A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Fire opal pendant on a fine gold chain (700 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item.
Grai Garrick, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a custom-built plate barding that's adorned with white lining and desert motifs. Her chestnut hair is smooth and relatively long. Her eyes, though not visible through her cowl, are amber.
Personality: She speaks before she thinks and is too direct. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She got into the Architect business at a young age. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: She is not mentally stable, and does not behave rationally; and she is wracked by social anxiety
Flaws: Impulsive, Fearful, Insane. Bonds: Job, Rich. Occupation: Architect
Voice: Low range voice
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 16)
Armor Class 9
Hit Points 181 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 18 (+4) | 3 (-4) | 16 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 4d10+3, Ranged +4 / 4d10-1, Grapple +3
Possessions: 8000 gp. Silver pearl (110 gp). Aquamarine (900 gp). Violet garnet (900 gp). Bloodstone (80 gp). Bloodstone (80 gp). Coral (110 gp). Blue quartz (12 gp). Star rose quartz (80 gp). Pink pearl (110 gp). Moss agate (12 gp). Moonstone (80 gp). Fiery yellow corundum (900 gp).
Mary Heiser, Female Human [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is physically well-built. Her hair is always cut to a buzz. Her skin is flawless and her violet eyes scan people very quickly.
Personality: She is fixated on the number 61. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. The war was a terrible time for her, and Mary does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Mary was born with her mother's beautiful face. When Mary reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She is untrained/undisciplined, which makes her dangerous.
Motivation: She feels kind of lost in life; and she is not mentally stable, and does not behave rationally
Flaws: Insane, Depressed. Bonds: Attractive, Military. Occupation: Carpenter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Golden pearl (120 gp).
Tree Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His white fur is drawn into a tight pony tail with a rose scrunchie. He wears a mask on his face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A powerful slaver made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Justice, Entrepeneur. Bonds: Attractive, Mentor. Occupation: Servant
Voice: Eastern European accent
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 52 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 8000 sp. Blue star sapphire (1200 gp). Golden yellow topaz (1000 gp). Aquamarine (1000 gp).
Lamlis Quinten, Male Half-Elf [Permalink]
Personal [hide]
Description: He typically wears violet cloth garments or leather armor. His hair is chestnut, silky, and of moderate length. His eyes are gray and he is always smoking a pipe.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Lamlis lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal writing training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Ideals: Passionate, Artistic. Bonds: Attractive, Adventurer, Family. Occupation: Fisher
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 77 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Elven, Draconic, Giant
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: Bloodstone (60 gp). Hematite (6 gp). Chrysoprase (60 gp). Black opal (500 gp). Silver pearl (130 gp). Black star sapphire (500 gp). Star rose quartz (60 gp). Golden pearl (130 gp). Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
