Bernard Middleton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear flannel. His hair is long and black with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His brown eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Bernard embodies much of what other species detest in the Humans. He uses divination through singing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Bernard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Bernard's mother didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Cook
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp.
Arnold Blackwood, Male Human [Permalink]
Personal [hide]
Description: A 6'5" eastern man, he wears brown trousers with pastel and green striped suspenders. He wears various colorful collared shirts. His chestnut hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their son. He worked as a Interpreter, and he later adopted a second son.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Family, Criminal record. Occupation: Interpreter
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp.
Solomon Melancon, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear brown pants and tee shirts. His auburn hair has been sun bleached extensively. He has several tiny emerald earrings on each ear.
Personality: While he acts the brute, he is far gentler than he would appear. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his father and his sister before him, after school he went straight into learning to become a Priest. He has worked as a Priest like his father before him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Fighting, Gifted. Bonds: Attractive, Rich, Job. Occupation: Priest
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Windy Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She keeps her long beige fur kept up in a rat tail. Her eyes, though not visible through her cowl, are copper.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was raised by priests from a young age. Windy liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the east; and she is compelled to act according to her religious beliefs
Ideals: Entrepeneur, Fighting. Bonds: Nature, Religious, Mentor. Occupation: Sage
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Auran, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Silvo Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He wears white leather gloves, a white jacket, and tight pants. His golden hair is cut short. His skin is flawless and his violet eyes scan people very quickly.
Personality: Silvo is depressed about a lot of things. He tends to be a nihilist. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: He loathes his own lifestyle; and money/treasure
Ideals: Logical. Flaws: Depressed, Disease. Bonds: Attractive, Rich. Occupation: Assassin
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 18 (+4) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Terran, Goblin, Auran
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +7
Possessions: 500 gp. Moonstone (40 gp). 1 Minor magic item.
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