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NPC Generator

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Advanced [show]


Aura Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'8" when asserting herself. She keeps her brown fur in a flapper bob. Her yellow eyes are passionate and lively.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was raised in a island tribe. Her first spouse was a Beggar, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: An old rival family wants her found; and she feels threatened by others

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Rich, Nature, Family. Occupation: Cartwright

Voice: Slow speaker

Attributes [hide]

Aura Wind, Female Tabaxi Expert 1
Medium (5'8") Tabaxi, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 15 (+2)12 (+1) 15 (+2)8 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 80 gp. Citrine (20 gp).


Social Check DCs


Falkrunn Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears silk and lounges about seductively. Her auburn hair is heavily combed to the right. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has always had a great fascination with Half-Orc culture. She also hits on women, regardless of circumstances.

History: Falkrunn lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Armorer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She's in love; and find a way to reverse the transformation of her brother

Flaws: Addict, Racist. Bonds: Attractive, Has a crush, Family. Occupation: Performer

Voice: Scratchy, weak

Attributes [hide]

Falkrunn Strongheart, Female Dwarf Sorcerer 12
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 82 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 18 (+4)10 (+0) 14 (+2)11 (+0)
Skills Athletics +1, History +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 3d10-3, Ranged +7 / 3d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1000 gp.


Social Check DCs


Veloptima Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: She dresses well, wearing blue shirts, loose pants, and blazers most of the time. She is bristling with hidden weapons, mostly hand crossbows and longswords. Her black hair is kept up in a ponytail inside a deerstalker hat. Her violet eyes are passionate and lively.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Veloptima was born the youngest of three triplets. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She ran away from her former home and has been making her living as a Armorer for the past few years.

Motivation: Regain custody of her son.

Ideals: Impeccable. Bonds: Attractive, Criminal record, Job, Family. Occupation: Armorer

Voice: Forgets to breathe while speaking

Attributes [hide]

Veloptima Glittergem, Female Gnome Rogue 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Intimidation +2, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Carrie Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has brown hair. He has gray eyes and a violet hat with a red feather.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Carrie was born the youngest of three triplets. His first spouse was a Interpreter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Interpreter they were divorced and he won custody of their daughter. He worked as a Barrister, and he later adopted a second daughter.

Motivation: Wants to raise his children well.

Flaws: Secretive, Antagonistic. Bonds: Family. Occupation: Barrister

Voice: Draws out vowels

Attributes [hide]

Carrie Mundy, Male Half-Elf Ranger 9
Medium (5'3") Half-Elf, Neutral Good (CR 9)
Armor Class 12
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)15 (+2) 16 (+3)15 (+2)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Ignan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 600 gp. Amber (110 gp). Alexandrite (1500 gp). Red garnet (110 gp). Banded agate (12 gp). Bloodstone (20 gp).


Social Check DCs


Shedinn Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black crest is smooth and relatively long. His gold eyes peer out from beneath his broad green hat.

Personality: He has a massive crush on the younger sibling of the Cook who has hired him part-time. He receives visions of the future at random moments

History: He was born in a small forest village. A few years later when the west was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he's attracted to the pc

Ideals: Gifted. Bonds: Adventurer, Has a crush, Nature, Immigrant. Occupation: Cook

Voice: Slow speaker

Attributes [hide]

Shedinn Umbyrphrael, Male Dragonborn Druid 4
Medium (6'1") Dragonborn, True Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)10 (+0) 19 (+4)8 (-1)
Skills Insight +6, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145320000000

Possessions: 200 gp. Chrysoberyl (60 gp). 1 Minor magic item.


Social Check DCs

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