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NPC Generator

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Advanced [show]


Bathin Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black shirt with thin white vertical stripes and grey pants. He has done his best to style his white hair to look like a famous performer. His fierce white eyes like to dwell on things.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Sold as a small child to a slaver, Bathin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Flaws: Ugly, Mundane, Impulsive. Bonds: Mentor, Slave. Occupation: Tailor

Voice: Deep voice with rolling R's

Attributes [hide]

Bathin Tranquil, Male Tiefling Cleric 8
Medium (6'5") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 40 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 10 (+0)18 (+4) 15 (+2)16 (+3)
Skills Nature +7, Performance +6
Senses Passive Perception 12
Languages Common, Auran, Draconic, Sylvan, Undercommon
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: Just what you see.


Social Check DCs


Zagga Hale, Female Half-Orc [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears light armors faded through time and improper care. Sporting a golden mohawk this woman's hair draws a lot of attention. Her hazel eyes are passionate and lively.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Zagga was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Fortune-teller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality; and obtaining odd cultural half-elven artifacts is her passion

Ideals: Disciplined. Flaws: Fearful. Bonds: Poor, Adventurer. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Zagga Hale, Female Half-Orc Wizard 5
Medium (5'1") Half-Orc, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 50 pp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A roughly beaten golden orb (100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Old masterpiece painting (1100 gp).


Social Check DCs


Raam Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears very tight pants and wife beaters, though occasionally he sports a black coat. His white hair is matted, messy, and big. His gold unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the north, but his parents moved at a very young age to the east. Raam was born on a far northern mountains where he grew up under the tutelage of his father, an expert Map Maker. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Rich, Immigrant. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Raam Ennui, Male Tiefling Fighter 8
Medium (6'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 66 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 11 (+0)17 (+3)
Skills Persuasion +6, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 1200 gp. Jasper (40 gp). Azurite (7 gp). Deep green spinel (140 gp). Moss agate (7 gp). White pearl (140 gp). Tourmaline (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gurdis Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: This light-skinned female wears suspenders and brown workpants. Her shirt is green, and she wears a heavy brown leather apron most of the time. She is tall, broad shouldered and powerfully built. Her auburn hair is cut short with large spiked bangs in the front. She is baby faced.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: A powerful brothel owner made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now mingles about in high society.

Motivation: She is currently in port desperately looking for someone to get her out; and she is wracked by social anxiety

Flaws: Shy, Fearful. Bonds: Mentor, Rich, Slave. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Gurdis Torevir, Female Dwarf Barbarian 9
Medium (4'1") Dwarf, Neutral Good (CR 9)
Armor Class 8
Hit Points 70 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)9 (-1) 11 (+0)12 (+1)
Skills Survival +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +1 / 3d4-2, Grapple +1

Possessions: Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hadwisa Blyth, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a lot of dark rich colors, with gold accents. Her silver hair is slicked back into a classic pompadour. She has violet eyes and a brown hat with a tan feather.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: Hadwisa was born with her father's beautiful face. She moved from fad to fad and when she turned 15 she discovered music. After a long history of fighting, Hadwisa and her spouse have recently divorced.

Motivation: To reunite with her absent father; and an old rival family wants her found

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Engraver

Voice: Pronounces difficult words wrong

Attributes [hide]

Hadwisa Blyth, Female Human Barbarian 11
Medium (5'8") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 89 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)16 (+3) 15 (+2)14 (+2)
Skills Insight +6, Religion +7
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Elven
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4

Possessions: 7000 sp.


Social Check DCs

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