Bolhild Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is cut close to her head. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Bowyer mother left her crippled. She tends to her Farmer job now, and dutifully fulfills any obligations she has.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Joker. Flaws: Insane, Disease. Bonds: Attractive, Job. Occupation: Farmer
Voice: Pirate accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1900 sp.
Neega Bradley, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a simple black robe with white stripes complete with hood, and a wedding ring on her left hand. She wears her chestnut hair up in a very large beehive style do. She wears crescent spectacles with a black brim.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Neega enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Neega hails from a village terrorized by brigands. When Neega reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Days after completing her studies, news broke out that her hometown was attacked by brigands. Neega was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: Many brigands want her driven away; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Ideals: Fighting. Flaws: Hedonist. Bonds: In love, Enemies, Military. Occupation: Detective
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 7 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Baern Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time. He wears his chestnut hair down. His blue eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them
History: He was born the only child of a wealthy merchant. Through the years after Baern was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Baern's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south; and wants to work out more often
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Family. Occupation: Tailor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 8)
Armor Class 9
Hit Points 53 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Auran, Goblin
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1300 gp. Violet garnet (1300 gp). Silver pearl (60 gp). 1 Minor magic item. 1 Minor magic item.
Cory Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses in violet turtlenecks beneath a black coat with white slacks. His hair is long and white with streaks of blonde, and is pulled back with small violet clips. His beard is blonde, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He works hard and plays hard.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cory took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He hasn't been sleeping well lately.
Motivation: Wants to work out more often.
Ideals: Joker. Flaws: Insomniac, Hedonist. Bonds: Attractive, Nature. Occupation: Bather
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 14)
Armor Class 10
Hit Points 85 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3
Possessions: 1000 pp. Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Finely wrought small gold bracelet (10 gp). Brass mug with jade inlays (300 gp). A roughly beaten golden orb (130 gp). Black velvet mask with numerous citrines (130 gp).
Xanaphia Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she is typically in her Painter uniform, and is pretty ugly. Her chestnut hair is slicked back into a classic pompadour. Her face is scarred and worn.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Painter. She's also a talented Barber, but doesn't like to broadcast it.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Passionate. Flaws: Ugly, Mundane. Bonds: Job, Military. Occupation: Painter
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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