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Advanced [show]


Godfrey Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. His red hair is drawn into a tight pony tail with a cross scrunchie. His eyes are a pleasant violet.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Entrepeneur. Flaws: Hedonist, Mundane. Bonds: Nature, Mentor. Occupation: Bowyer

Voice: Rolls R's

Attributes [hide]

Godfrey Winterbourne, Male Human Barbarian 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)14 (+2) 16 (+3)13 (+1)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Azzakh Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is typically in his Merchant uniform. His red crest, when down, is lengthy. His eyes are gold and beady.

Personality: Stoic and calm, he prefers to meditate than take action. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a forest tribe. He worked as a nervous Merchant and found it very stressful. He then took over the family business and is one of the better Merchant for hire.

Motivation: He is terrified, and will act out of fear.

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Merchant

Voice: Boston accent

Attributes [hide]

Azzakh Grrrmmballhyst, Male Dragonborn Ranger 5
Medium (6'4") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)14 (+2) 13 (+1)19 (+4)
Skills Medicine +4, Persuasion +7
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 30000 cp.


Social Check DCs


Dynamic Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His orange fur is singed and shortened. His amber eyes lackadaisically let the world flow into them.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a Bowyer, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Selfish, Impulsive. Bonds: Poor. Occupation: Slave Trader

Voice: Cold and demanding tone

Attributes [hide]

Dynamic Candle, Male Tabaxi Paladin 2
Medium (5'3") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)8 (-1) 9 (-1)13 (+1)
Skills Acrobatics +3, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 370 gp. Smoky quartz (70 gp).


Social Check DCs


Avelina Winthrop, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and is wearing a long, grey, dusty cloak. Her moppish red hair is in a traditional bowl cut. She wears large thick round spectacles.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. The war was a terrible time for her, and Avelina does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She served in the navy to pay for her family's outstanding loans. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She used her abilities to travel the world and help people.

Motivation: An old rival family wants her found; and regain custody of her son

Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Military, Adventurer, Family. Occupation: Brewer

Voice: Laughs frequently while speaking

Attributes [hide]

Avelina Winthrop, Female Human Cleric 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)11 (+0) 15 (+2)5 (-3)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Dimble Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with red pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. His hair is auburn and curly. He has blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the west

Ideals: Persistence, Gifted, Entrepeneur. Flaws: Insane. Bonds: Enemies. Occupation: Farmer

Voice: Speaks through clenched teeth

Attributes [hide]

Dimble Daergel, Male Gnome Paladin 14
Small (3'8") Gnome, Lawful Neutral (CR 14)
Armor Class 14
Hit Points 110 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)15 (+2) 11 (+0)18 (+4)
Skills History +7, Medicine +5
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Halfling
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 1000 gp. Brown-green garnet (160 gp). Tiger eye turquoise (5 gp). Violet garnet (800 gp). Citrine (20 gp). Fiery yellow corundum (800 gp). Golden yellow topaz (800 gp). Banded agate (5 gp). Eye agate (5 gp). Deep blue spinel (800 gp). Hematite (5 gp). Rose (20 gp). Carnelian (20 gp). Coral (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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