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NPC Generator

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Advanced [show]


Felosial Berevan, Female Elf [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears very tight pants and wife beaters, though occasionally she sports a blue coat. She wears a broad hat to cover her moderate length golden hair. She wears a mask on her face.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was raised in a mountains tribe. Her father was a soldier and died while she was still young. Felosial was left her father's suit of armor and trained in its use and care. She has dedicated herself to building a better trade route.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Nature, Military. Occupation: Stableman

Voice: American accent

Attributes [hide]

Felosial Berevan, Female Elf Monk 2
Medium (5'5") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1500 sp. Iolite (80 gp).


Social Check DCs


Aym Fright, Female Tiefling [Permalink]

Personal [hide]

Description: She wears black leather gloves, a black jacket, and tight pants. She keeps her white hair in a flapper bob. She wears round tiny glasses practically rammed into her face.

Personality: Aym is depressed about a lot of things. She tends to be a nihilist. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born the only child of a wealthy merchant. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. By chance she met her sister recently and the two have been together since.

Motivation: To reunite with her absent mother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Depressed. Bonds: Nature, Family. Occupation: Herbalist

Voice: Switch between two voices

Attributes [hide]

Aym Fright, Female Tiefling Barbarian 8
Medium (5'5") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 79 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)18 (+4) 17 (+3)10 (+0)
Skills Intimidation +3, Perception +6
Senses Passive Perception 16
Languages Common, Orc, Abyssal, Gnome, Draconic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1200 gp.


Social Check DCs


Traulam Amakiir, Female Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she likes to wear ponchos typically of a light blue in addition to tight pants. Her red hair is slicked back into a classic pompadour. Her face is covered beneath a completely black helmet.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born several months after her father was called into army service. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Traulam grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Traulam. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is currently in port desperately looking for someone to get her out; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice, Persistence. Bonds: Criminal record, Military, Slave. Occupation: Masseuse

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Traulam Amakiir, Female Elf Druid 4
Medium (5'4") Elf, Neutral Evil (CR 4)
Armor Class 14
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)8 (-1) 15 (+2)11 (+0)
Skills Performance +2, Stealth +6
Senses Passive Perception 12
Languages Elven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 500 gp. Chrysoprase (70 gp). Pink pearl (60 gp). Banded agate (13 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Nora Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a weathered and beat up set of banded mail beneath an oversized red coat. Her long white hair reaches down to her waist. She wears crescent spectacles with a black brim.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is skeptical of what others tell her and is slow to trust.

History: Nora was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. Her mother was very strict, and drilled into her lessons on being the perfect lady. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and she wants to meet her childhood hero

Ideals: Impeccable. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Masseuse

Voice: Irish accent

Attributes [hide]

Nora Jamjar, Female Halfling Adept 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 41 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)17 (+3) 10 (+0)13 (+1)
Skills Nature +6, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Sylvan, Goblin
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ruloth Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a simple green robe with blue stripes complete with hood. She keeps her white crest in a pixie cut. Her eyes are likewise red.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Seeks redemption; and she has decided she is irredeemable

Ideals: Optimist. Flaws: Insane, Disease. Bonds: Criminal record, Rich. Occupation: Apothecary

Voice: French accent

Attributes [hide]

Ruloth Bhenkumbyrznaax, Female Dragonborn Fighter 6
Medium (6'6") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 61 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)10 (+0) 13 (+1)14 (+2)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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