Nedda Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greatsword, but if one is not available she will default to her scythe. Her blonde hair is kept up in a ponytail inside a feathered hat. Her green unseeing eyes seem to look past you.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Nedda has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to work out more often; and she would like to get married and retire
Ideals: Athletic, Joker. Flaws: Disease, Sensitive. Occupation: Painter
Voice: Timid voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 4)
Armor Class 16
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 20 (+5) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d10-1, Ranged +7 / 1d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 gp. 1 Minor magic item.
Torgga Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She has a moderate pudge and is not very fit. She has brown hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She dislikes all the random violence that takes place in the west. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born in a small desert village. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Pacifist. Flaws: Insane. Bonds: Attractive, Nature, Adventurer. Occupation: Hunter
Voice: Old Prospector
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 350 gp. Fire opal (400 gp).
Mara Hanali, Female Elf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a tan and grey handkerchief worn on her left side, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'7" when asserting herself. She keeps her blonde hair in a pixie cut. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her childhood dream was to be a Animal Trainer, but she was a colossal failure. She has set out to sabotage the competition.
Motivation: To be a Animal Trainer again; and to clean up the streets
Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Job, Guardian. Occupation: Spice Merchant
Voice: Jittery and nervous
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2800 sp.
Naeris Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is tall, broad shouldered and powerfully built. His brown hair is singed and shortened. His amber eyes dart from person to person to random spaces in the air.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Naeris was born the youngest of three triplets. His childhood dream was to be a Jeweler, but he was a colossal failure. He has worked as a Sailor like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Family. Occupation: Sailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 6)
Armor Class 8
Hit Points 37 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 17 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
Possessions: 800 gp. 1 Minor magic item.
Sapply Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. With a patchy silver beard and wild silver hair. He wears crescent spectacles with a black brim.
Personality: Sapply wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His parents moved while he was still in utero so he is the first generation to be born here. Sapply was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined, Philantrophist. Bonds: Attractive, Religious, Immigrant. Occupation: Guard
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!