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NPC Generator

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Katherine Dayton, Female Human [Permalink]

Personal [hide]

Description: She wears professional attire. She is physically well-built. Her black hair is kept up in a ponytail inside a Stetson hat. She is very pretty but has cold, dead eyes.

Personality: She is overprotective of those who hire her services. She takes great joy in being the best Gardener in town.

History: The child of a Performer, who enjoyed hunting, Katherine was taken on many hunting expeditions. When Katherine reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and sabotage a competitor

Bonds: Attractive, Guardian, Job, Nature, Military. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Katherine Dayton, Female Human Bard 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Acrobatics +2, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Auran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 1100 sp. 1 Half-Plate.


Social Check DCs


River Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her brown fur has been sun bleached extensively. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: River hails from a village terrorized by gnolls. In her 12th year, her parents were killed by a gnolls raid, leaving River alone in the world. After a stint in an orphanage, she was adopted. She now owns her own business.

Motivation: She wants revenge against gnolls; and balancing her hectic life and new mason responsibilities is difficult

Ideals: Entrepeneur. Bonds: Attractive, Job, Enemies. Occupation: Mason

Voice: Prounounces S like Z

Attributes [hide]

River Of Spirit, Female Tabaxi Paladin 2
Medium (5'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)9 (-1) 11 (+0)16 (+3)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 80 gp.


Social Check DCs


Grumbar Hayley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long auburn hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the south. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Grumbar never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Pacifist. Bonds: Attractive, Rich, Slave, In love. Occupation: Doctor

Voice: Forgets to breathe while speaking

Attributes [hide]

Grumbar Hayley, Male Half-Orc Cleric 15
Medium (6'3") Half-Orc, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 122 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +6, Athletics +8
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 700 pp. Solid gold idol (200 gp). A necklace of small pink pearls (4000 gp). Sapphire pendant on gold chain (1200 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Jeweled electrum ring (8000 gp). Jeweled gold crown (8000 gp). Silver comb with moonstones (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). An abacus with copper, silver and gold markers (160 gp). Silver comb with moonstones (200 gp). 1 Medium magic item.


Social Check DCs


Gunter Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. He is bald on top and has large brown tufts of hair around his ears. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a Carter, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: Wants to have a good time and be beloved; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Mayor

Voice: Sleepy voice

Attributes [hide]

Gunter Hanali, Male Half-Elf Fighter 5
Medium (5'5") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)14 (+2) 11 (+0)15 (+2)
Skills History +5, Medicine +3
Senses Passive Perception 10
Languages Common, Elven, Terran, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Faral Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She has a moderate pudge and is not very fit. Her black hair is thinning but still full. Her eyes are violet.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She would rather hide behind her crafts than deal with other people.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Faral took refuge in the large cave and found the beat up shield and armor she uses now. She has never given up on her dancing dream.

Motivation: She desires power and/or immortality; and she feels the way she acts is they only way to get by in the world

Ideals: Artistic. Flaws: Ugly, Sensitive, Shy. Bonds: Poor, Nature. Occupation: Bellfounder

Voice: Scottish accent

Attributes [hide]

Faral Qualanthri, Female Elf Ranger 1
Medium (4'7") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)14 (+2) 10 (+0)12 (+1)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 800 sp. Brown-green garnet (110 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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