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NPC Generator

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Advanced [show]


Adam Halsey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a small bristly mustache and wavy white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy and tries to find solutions quickly.

History: Sold as a small child to a brothel owner, Adam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Adam was born on a far western plains where he grew up under the tutelage of his father, an expert Map Maker. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Mundane, Lazy. Bonds: Rich, Mentor, Immigrant. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Adam Halsey, Male Human Paladin 11
Medium (6'6") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 74 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills History +5, Medicine +6
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 220 pp. Freshwater pearl (9 gp). Golden yellow topaz (1200 gp). Golden yellow topaz (1200 gp). Moss agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shedinn Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man wears light armors faded through time and improper care. His clothes are grease stained in places. He has blue crest. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Shedinn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world

Ideals: Justice. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Fletcher

Voice: Eastern European accent

Attributes [hide]

Shedinn Shestendeliath, Male Dragonborn Druid 2
Medium (6'4") Dragonborn, True Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)17 (+3) 12 (+1)13 (+1)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Draconic, Giant, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 320 gp.


Social Check DCs


Three On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears skinny pants and wears a brown and pastel robe with the hood down, he is not a threatening figure. He wears a small hat to hide his balding. His skin is flawless and his green eyes scan people very quickly.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a slaver, Three was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and retire the richest man in the east

Ideals: Entrepeneur. Bonds: Attractive, Enemies, Mentor, Immigrant. Occupation: Bowyer

Voice: Russian accent

Attributes [hide]

Three On the Water, Male Tabaxi Druid 7
Medium (5'5") Tabaxi, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills Acrobatics +3, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 800 gp.


Social Check DCs


Loopmottin Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed trident, just in case. Her white hair is cut short. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Bellfounder hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect her home.

Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Bellfounder

Voice: Sleepy voice

Attributes [hide]

Loopmottin Musgraben, Female Gnome Druid 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 8 (-1)13 (+1) 12 (+1)15 (+2)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 20 gp.


Social Check DCs


Tiaathque Arnuanna, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her auburn hair is still thick. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She pushes her goals aggressively. She is also a coward if confronted.

History: She was raised in a desert tribe. Her first spouse was a Shipwright, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She has comitted a past crime that haunts her to this day; and she is terrified, and will act out of fear

Flaws: Shy, Fearful. Bonds: Nature, Family, Criminal record. Occupation: Sailor

Voice: Eastern European accent

Attributes [hide]

Tiaathque Arnuanna, Female Half-Elf Monk 3
Medium (4'10") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)17 (+3) 15 (+2)16 (+3)
Skills Insight +4, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Draconic, Infernal, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1800 sp. Brown-green garnet (60 gp). Obsidian (6 gp). Peridot (30 gp). 1 Thunderstones.


Social Check DCs

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