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NPC Generator

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Advanced [show]


Cory Moreno, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his pickaxe. His auburn hair is heavily combed to the right. He has a tattooed face.

Personality: He is happy with his job as a Animal Trainer. He turns his eye from what people do, preferring to live and let live. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and sabotage a competitor

Bonds: Immigrant, Job, Enemies, Adventurer. Occupation: Animal Trainer

Voice: Relaxed voice

Attributes [hide]

Cory Moreno, Male Human Sorcerer 8
Medium (6'5") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 27 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with small hat. He has a very tight haircut. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the north to a Weaver, Solomon learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now travels the world, in search of power and loot.

Motivation: He is unsatisfied with his job.

Flaws: Antagonistic, Hedonist. Bonds: Job, Adventurer. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Solomon Dulmage, Male Half-Elf Wizard 13
Medium (5'5") Half-Elf, Lawful Good (CR 13)
Armor Class 9
Hit Points 53 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)10 (+0) 14 (+2)16 (+3)
Skills Athletics +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 1000 gp. Black pearl (1400 gp). White pearl (130 gp). Blue sapphire (1000 gp). Sardonyx (80 gp).


Social Check DCs


Diesa Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her moppish black hair is in a traditional bowl cut. Her green eyes dart from person to person.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has a small toy that she constantly fidgets with.

History: From birth she was tutored by a cruel and relentless mentor. A few years later when the west was not economically sound they moved to her current location. She left for the south, certain she would find work there.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against goblins

Flaws: Depressed, Addict. Bonds: Mentor, Immigrant, Enemies. Occupation: Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Diesa Battlehammer, Female Dwarf Cleric 1
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)12 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 10 pp.


Social Check DCs


Kallista Mystery, Female Tiefling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she dresses well, typically a more casual-formal manner. Her hair is cut close to her head. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: A powerful necromancer made her what she is. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Kallista grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kallista. She used her abilities to trick people and travel the world for free.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Impeccable. Bonds: Attractive, Family, Mentor, Criminal record. Occupation: Layabout

Voice: Speaks like tongue is numb

Attributes [hide]

Kallista Mystery, Female Tiefling Wizard 1
Medium (4'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 8 (-1)7 (-2) 14 (+2)18 (+4)
Skills Deception +6, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Jasper (40 gp). 1 Breastplate.


Social Check DCs


Dagger Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She usually wears her pastel robe and has her kukri always slung over her shoulder. She is portly but not overly obese. She wears a broad hat to hide her balding. Her fierce green eyes like to dwell on things.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is lazy and tries to find solutions quickly.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She found a children's book about a Tabaxi Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better village for her children.

Motivation: She feels kind of lost in life; and money/treasure

Ideals: Philantrophist. Flaws: Lazy, Depressed. Bonds: Rich, Adventurer. Occupation: Stableman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dagger Of Spirit, Female Tabaxi Monk 12
Medium (5'11") Tabaxi, Chaotic Evil (CR 12)
Armor Class 15
Hit Points 65 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 12 (+1)10 (+0) 13 (+1)7 (-2)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +9 / 3d10+5, Grapple +5

Possessions: 400 pp. Lapis lazuli (14 gp). Tiger eye turquoise (14 gp). Tourmaline (150 gp). Rock crystal (20 gp). Deep blue spinel (1600 gp).


Social Check DCs

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