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Advanced [show]


Barbena Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: This woman typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. She has a penchant for wearing a ring with an oversized amethyst on her left hand. She wears a colorful flower in her red hair. Her eyes, though not visible through her cowl, are gray.

Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She invites people to come help in her community garden.

History: Barbena was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After months of barely getting by, Barbena managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She has comitted a past crime that haunts her to this day; and she uses money and sex appeal to get what she needs

Ideals: Artistic, Philantrophist. Bonds: Rich, Attractive, Criminal record. Occupation: Brewer

Voice: Italian accent

Attributes [hide]

Barbena Silveraxe, Female Dwarf Bard 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 180 gp.


Social Check DCs


Moon In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a brown shirt with thin black vertical stripes and blue pants. Her orange fur has been sun bleached extensively. Her green eyes lackadaisically let the world flow into them.

Personality: She is business-like. She takes instructions and follows them to the letter. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born in the west, but her parents moved at a very young age to the north. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Ideals: Professionalism, Justice. Bonds: Immigrant, In love, Adventurer. Occupation: Doctor

Voice: Speaks with squeezed throat

Attributes [hide]

Moon In the Wind, Female Tabaxi Ranger 8
Medium (6'2") Tabaxi, Lawful Good (CR 8)
Armor Class 12
Hit Points 27 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)14 (+2) 9 (-1)12 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1500 gp. Iolite (30 gp).


Social Check DCs


Ootah Gracey, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears tight fighting clothing, which leaves very little to the imagination. She is muscular with a powerful set of arms. Her hair is blonde, silky, and of moderate length. Her face is covered beneath a completely black helmet.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born in a small village she learned the ways of the warrior from her father. She made a point of taking high paying jobs and getting most of it up front. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ootah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants to meet her childhood hero.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Adventurer. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ootah Gracey, Female Half-Orc Monk 7
Medium (6'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)9 (-1) 13 (+1)6 (-2)
Skills Medicine +4, Performance +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Delre Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: This western woman prefers to wear brown pants and tee shirts. Her clothes are grease stained in places. Her long blonde hair is drawn into a two foot long braid. Her face is scarred and worn.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She works hard and plays hard.

History: When she was but 8 years old her parents immigrated from the west. When money was particularly tight she was walking through alleys when she overheard a Servant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the west, certain she would find work there.

Motivation: Her relatives are trying to arrange a marriage; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant. Occupation: Servant

Voice: Laughs frequently while speaking

Attributes [hide]

Delre Loderr, Female Dwarf Adept 3
Medium (4'2") Dwarf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)9 (-1) 15 (+2)6 (-2)
Skills Investigation +1, Performance +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. Sard (40 gp).


Social Check DCs


Howard Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Sold as a small child to a wizard, Howard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Howard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Howard. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to work out more often; and seeks redemption

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Mentor, Criminal record. Occupation: Bounty Hunter

Voice: Slow speaker

Attributes [hide]

Howard Deephollow, Male Halfling Expert 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 25 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)7 (-2) 14 (+2)12 (+1)
Skills Athletics +5, Perception +5
Senses Passive Perception 15
Languages Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +5

Possessions: 500 gp.


Social Check DCs

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