Baelitae Selevarun, Female Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'2" has a big stupid grin on her face most of the time. She is well dressed, but even with her fine clothing she looks run-down. Her hair is always cut to a buzz. Her fierce brown eyes like to dwell on things.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Many gnolls want her driven away; and to end her boredom
Flaws: Mundane, Antagonistic. Bonds: Mentor, Religious, Enemies. Occupation: Butcher
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 2)
Armor Class 15
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +5
Possessions: 310 gp.
Merihim Idea, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a custom-built plate barding that's adorned with green lining and desert motifs. His chestnut hair is heavily combed to the left. His eyes are red and catlike.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a minor phobia of water and hates getting wet.
History: Gifted from a young age, Merihim studied abroad. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Merihim took refuge in the old dungeon and found the beat up rapier and armor he uses now. He was granted psionic powers by his dying sister.
Motivation: To protect his home; and he feels threatened by others
Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Nature, Guardian. Occupation: Server
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 14)
Armor Class 12
Hit Points 52 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 1000 gp. Amethyst (80 gp). Malachite (10 gp). Alexandrite (1400 gp). Black opal (1400 gp). Tourmaline (80 gp). Black pearl (1400 gp). Freshwater pearl (10 gp). Moonstone (50 gp). Jade (80 gp). Black opal (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerbo Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and blonde. His green eyes are slightly larger than normal.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Gerbo was raised in a hard working conservative environment. He worked as a nervous Assassin and found it very stressful. He's since become an addict/alcoholic.
Motivation: Further expansion of business; and wants his loneliness to end
Ideals: Athletic, Optimist. Flaws: Impulsive, Addict. Bonds: Job, Has a crush. Occupation: Assassin
Voice: Dutch accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 7)
Armor Class 13
Hit Points 37 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 90000 cp. Violet garnet (1000 gp). Amethyst (40 gp). Jade (40 gp). Black opal (400 gp).
Vicky Goltorah, Female Half-Elf [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a fancy yellow dress. Her whole body is exceptionally muscular. Her brown hair is smooth and relatively long. Her otherwise smooth face is marked with small tiny scars.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: From birth she was tutored by a cruel and relentless mentor. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She was granted necromantic powers by her dying sister.
Motivation: To reunite with her old friends; and regain custody of her daughter
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Slave, Mentor. Occupation: Actor
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 700 gp. Tiger eye turquoise (14 gp).
Millicent Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and tends to wear a large violet jacket. Her skin is also unnaturally pale. Her black hair is long and unkept. Her eyes are a pleasant amber.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She works hard and plays hard.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Flaws: Ugly, Disease, Hedonist, Racist. Bonds: Military, Adventurer. Occupation: Guard
Voice: Soft and mumbly
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 330 gp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
