Diggory Eathalena, Male Half-Elf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His brown hair is cut jaggedly and amateurishly. His brown eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Sculptor for hire.
Motivation: Expand his business; and an old rival family wants him found
Flaws: Antagonistic. Bonds: Attractive, Family, Nature, Job. Occupation: Sculptor
Voice: German accent
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 9)
Armor Class 10
Hit Points 58 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 90000 cp. Aquamarine (1100 gp).
Bathin Comedy, Male Tiefling [Permalink]
Personal [hide]
Description: This man is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is muscular with a powerful set of arms. He has no hair. He has gleaming, smiling black eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is able to make almost anything out of random pieces of junk.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.
Motivation: He is greedy; and money/treasure
Ideals: Gifted, Philantrophist. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Layabout
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Manfred Darby, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a font of random trivia from the lore and stories he has discovered
History: He was born into a rich family. His father was a soldier and died while he was still young. Manfred was left his father's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is greedy; and to share knowledge with the world
Ideals: Logical, Persistence. Flaws: Ugly, Emotional. Bonds: Rich, Military. Occupation: Miller
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Halfling, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Nora Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of magic around her neck, and a halberd on her belt. She is portly but not overly obese. Her white hair, when down, is lengthy. Her eyes are violet and she is always smoking a pipe.
Personality: Cocky and sure of herself, she believes she is the best Armorer born in the past three hundred years. She would rather hide behind her crafts than deal with other people.
History: She got into the Armorer business at a young age. Like her father and her brother before her, after school she went straight into learning to become a Armorer. She has drifted from career to career and currently works as a Armorer.
Motivation: Sabotage a competitor; and money/treasure
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Job, Rich. Occupation: Armorer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 77 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 20 (+5) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 70000 cp.
Bendoo Elton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears white trousers with blue and green striped suspenders. She wears various colorful collared shirts. Her golden hair is heavily combed to the left. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She plays an instrument quite well.
History: Bendoo lived on a farm with her mother, near the main road leading to a nearby town. She was taken from her home at a very young age. She has been saving her money to try and buy her brother's freedom.
Motivation: Regain custody of her daughter; and to unite with her brother
Ideals: Artistic. Bonds: Attractive, Criminal record, Family, Slave. Occupation: Fortune-teller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 9)
Armor Class 12
Hit Points 40 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Orc, Gnome, Druidic, Undercommon
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 20000 cp. Red spinel (150 gp). Rich purple corundum (500 gp). Hematite (10 gp). Obsidian (10 gp). Blue quartz (10 gp). White opal (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!