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NPC Generator

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Advanced [show]


Ootah Brandon, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears an entirely white suit with black socks and a vest with buckled shoes. Her hair is chestnut and very short. Her eyes are green and beady.

Personality: Ootah speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ootah took refuge in the large cave and found the beat up greatsword and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature. Occupation: Herbalist

Voice: High pitched and raspy

Attributes [hide]

Ootah Brandon, Female Half-Orc Expert 3
Medium (5'9") Half-Orc, Neutral Evil (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)11 (+0) 15 (+2)10 (+0)
Skills Arcana +2, Stealth +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1600 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Creega Beverly, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears a white armored body suit, with a simple brown line shooting up and back down. Her black hair is smooth and relatively long. She is baby faced.

Personality: Overbrimming with self-confidence, Creega isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Shipwright again; and expand her business

Ideals: Impeccable, Artistic, Entrepeneur. Bonds: Job. Occupation: Beggar

Voice: Voice breaks

Attributes [hide]

Creega Beverly, Female Half-Orc Expert 7
Medium (5'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 14
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 16 (+3)7 (-2) 17 (+3)12 (+1)
Skills Animal Handling +6, Deception +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +7 / 2d8+4, Grapple +4

Possessions: 500 gp. Lapis lazuli (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wella Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she typically wears white cloth garments or leather armor. Her head has been shaved. Her green eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is harsh and unforgiving.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and she has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Rich. Occupation: Mayor

Voice: Jittery and nervous

Attributes [hide]

Wella Jamjar, Female Halfling Aristocrat 12
Small (2'9") Halfling, Neutral Evil (CR 12)
Armor Class 14
Hit Points 83 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)7 (-2) 16 (+3)10 (+0)
Skills Insight +7, Stealth +7
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 2000 gp.


Social Check DCs


Serpent Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear pastel pants and tee shirts. His beige fur is long and unkept. His eyes are a pleasant yellow.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He pushes his goals aggressively. He is also a coward if confronted.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Serpent was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Serpent decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: His religion dominates his actions.

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Religious, Criminal record. Occupation: Locksmith

Voice: Excited and jittery

Attributes [hide]

Serpent Blossom, Male Tabaxi Ranger 6
Medium (5'3") Tabaxi, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 2000 sp. Golden yellow topaz (1300 gp). Freshwater pearl (8 gp). Carnelian (40 gp). Red-brown spinel (110 gp).


Social Check DCs


Five Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who dresses in collared shirts and wears a proper scarf over her head, she is not a threatening figure. Her beige fur is heavily combed to the left. Her yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Five was born the youngest of three triplets. A gifted student she started as a Doctor, but she got bored and became a Blacksmith. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She wants to meet her childhood hero; and obtaining odd cultural halfling artifacts is her passion

Ideals: Opinionated. Bonds: Slave, Family, Job, Adventurer. Occupation: Blacksmith

Voice: Jittery and nervous

Attributes [hide]

Five Mirror, Female Tabaxi Cleric 5
Medium (4'8") Tabaxi, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Hematite (10 gp). Banded agate (10 gp). Golden pearl (110 gp).


Social Check DCs

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