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NPC Generator

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Advanced [show]


Robbie Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: 3'0" and muscular, this western woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her silver hair is cut short. Her fair skin shows little sign of her aristocratic breeding.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She plays an instrument quite well.

History: She comes from a rich western family. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: She doesn't get along with people that don't share her tastes; and money/treasure

Ideals: Athletic, Impeccable, Artistic. Bonds: Rich, Attractive. Occupation: Sage

Voice: American accent

Attributes [hide]

Robbie Wildcloak, Female Halfling Rogue 2
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)16 (+3) 13 (+1)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Auran, Infernal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 150 gp. White pearl (90 gp).


Social Check DCs


Mara Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a tan deerstalker hat and tan clothes. She has shaved her head bald. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born in the north to a Marshal, Mara learned a great deal about her father's area of expertise. Mara was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mara decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Server again.

Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Adventurer, Job, Criminal record. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Mara Iranapha, Female Elf Wizard 3
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)17 (+3) 8 (-1)12 (+1)
Skills Arcana +5, Performance +3
Senses Passive Perception 9
Languages Common, Elven, Orc, Draconic, Goblin
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: Just what you see.


Social Check DCs


Leaf Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears bulky brown painted plate armor. She has wavy yellow fur. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She took every job she could get her hands on, but the opportunities for Tabaxis in the west were limited. Recently she has begun working with bootleggers and crooks.

Motivation: She has decided she is irredeemable.

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Immigrant, Religious, Criminal record. Occupation: Baker

Voice: Whispers

Attributes [hide]

Leaf Peak, Female Tabaxi Paladin 3
Medium (5'4") Tabaxi, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)11 (+0) 15 (+2)10 (+0)
Skills Performance +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 12000 cp.


Social Check DCs


Fenriz Generous, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and blue. His white eyes are passionate and lively.

Personality: He exudes charisma. He is a tour de force of persuasion. He takes great joy in being the best Barkeep in town.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Barkeep for hire.

Motivation: Marry his sister to traveling adventurers; and further expansion of business

Bonds: Attractive, Job, Military, Religious, Family. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

Fenriz Generous, Male Tiefling Fighter 1
Medium (5'2") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)17 (+3) 11 (+0)13 (+1)
Skills Deception +3, Investigation +5
Senses Passive Perception 10
Languages Common, Ignan, Infernal, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp. Jade (130 gp).


Social Check DCs


Nicor Covert, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has done his best to style his silver hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has always had a great fascination with Tiefling culture. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Barrister, who enjoyed hunting, Nicor was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Racist. Bonds: Rich, Military, Nature, Attractive. Occupation: Courier

Voice: Sounds elderly

Attributes [hide]

Nicor Covert, Male Tiefling Warrior 18
Medium (6'1") Tiefling, Neutral Evil (CR 18)
Armor Class 13
Hit Points 153 (18d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)10 (+0) 6 (-2)13 (+1)
Skills Athletics +8, Medicine +4
Senses Passive Perception 8
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +4

Possessions: 4000 gp. Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). An abacus with copper, silver and gold markers (110 gp). Gold cup set with emeralds (6000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Gold music box (2000 gp). Gold dragon comb with red garnet eye (700 gp). Large well-done wool tapestry (100 gp). Silver comb with moonstones (500 gp). Brass mug with jade inlays (100 gp). Fire opal pendant on a fine gold chain (2300 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Cloth of gold vestments (110 gp). Large well-done wool tapestry (100 gp). Gold dragon comb with red garnet eye (700 gp). Embroidered and bejeweled glove (2000 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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